Example #1
0
    static public void Load(Rays._3D.Scene3D s)
    {
        ss = s;
        s.BeginFigure();
        s.PlaneType  = PlaneType.Antireflection;
        s.InnerDelta = 0;
        s.InnerN     = 2;


        /*AddQuad(s,
         *      new Vector3(-50, 0, -50),
         *      new Vector3(-50, 0, 50),
         *      new Vector3(50, 0, -50),
         *      new Vector3(50, 0, 50));
         */
        DrawFan(new Vector3(0, 0, 0), 10, 100);
        s.EndFigure();
        //	if(!Debug)

        s.BeginFigure();
        DrawFan(new Vector3(10, 0, 0), 10, 100, -10);
        s.EndFigure();


        //s.Figs[0].Rotate(-1, 'x');


        InitRays(new Vector3(-100, 0, 0), 10, 50);
    }
Example #2
0
    static public void Load(Rays._3D.Scene3D s)
    {
        string sf = "";
        var    dr = Utils.InputBox("What?", "Ololo", ref sf);

        s.BeginFigure();
        s.PlaneType  = PlaneType.Normal;
        s.InnerDelta = 0;


        Tube3D tube = new Tube3D();

        tube.Rays[0].Begin = new Vector3(-10, -100, 20);
        tube.Rays[1].Begin = new Vector3(20, -100, -40);
        tube.Rays[2].Begin = new Vector3(20, -100, 20);

        tube.Rays[0].End = new Vector3(-10, -10, 20);
        tube.Rays[1].End = new Vector3(20, -10, -40);
        tube.Rays[2].End = new Vector3(20, -10, 20);

        tube.Rayize();

        s.InitialRays.Add(tube);

        s.InnerN = 3.5;


        s.EndFigure();
        //	s.Figs[0].Rotate(-10, 'x');
        s.Figs[0].Transpose(0, -40, 0);
    }
Example #3
0
    static public void Load(Rays._3D.Scene3D s)
    {
        ss = s;
        s.BeginFigure();


        Model model = new ThreeDSFile(@"SampleScripts\fachwerk40T.3ds").ThreeDSModel;

        foreach (Entity e in model.Entities)
        {
            foreach (Triangle t in e.indices)
            {
                s.ModelAdd(
                    new Vector3[3] {
                    new Vector3(e.vertices[t.vertex1].X, e.vertices[t.vertex1].Y, e.vertices[t.vertex1].Z),
                    new Vector3(e.vertices[t.vertex2].X, e.vertices[t.vertex2].Y, e.vertices[t.vertex2].Z),
                    new Vector3(e.vertices[t.vertex3].X, e.vertices[t.vertex3].Y, e.vertices[t.vertex3].Z)
                },
                    new Vector3[3] {
                    new Vector3(e.normals[t.vertex1].X, e.normals[t.vertex1].Y, e.normals[t.vertex1].Z),
                    new Vector3(e.normals[t.vertex2].X, e.normals[t.vertex2].Y, e.normals[t.vertex2].Z),
                    new Vector3(e.normals[t.vertex3].X, e.normals[t.vertex3].Y, e.normals[t.vertex3].Z)
                });
            }
        }
        s.EndFigure();
        s.Figs[0].Scale1(new Vector3(10, 10, 10));

        InitRays(new Vector3(-100, 0, 0), 10, 50);

        /*s.Add(-50, 0, -50, 50, 10, -50, 50, 20, 50);
         * s.Add(-50, 0, -50, 50, 20, 50, -50, 10, 50);
         */
    }
Example #4
0
    static public void Load(Rays._3D.Scene3D s)
    {
        s.BeginFigure();


        Model model = new ThreeDSFile(@"SampleScripts\12column-model-3d.3DS").ThreeDSModel;

        foreach (Entity e in model.Entities)
        {
            foreach (Triangle t in e.indices)
            {
                s.ModelAdd(
                    new Vector3[3] {
                    new Vector3(e.vertices[t.vertex1].X, e.vertices[t.vertex1].Y, e.vertices[t.vertex1].Z),
                    new Vector3(e.vertices[t.vertex2].X, e.vertices[t.vertex2].Y, e.vertices[t.vertex2].Z),
                    new Vector3(e.vertices[t.vertex3].X, e.vertices[t.vertex3].Y, e.vertices[t.vertex3].Z)
                },
                    new Vector3[3] {
                    new Vector3(e.normals[t.vertex1].X, e.normals[t.vertex1].Y, e.normals[t.vertex1].Z),
                    new Vector3(e.normals[t.vertex2].X, e.normals[t.vertex2].Y, e.normals[t.vertex2].Z),
                    new Vector3(e.normals[t.vertex3].X, e.normals[t.vertex3].Y, e.normals[t.vertex3].Z)
                });
            }
        }
        s.EndFigure();
        s.Figs[0].Rotate1(Math.PI / 2, 'x');
        s.Figs[0].Transpose1(new Vector3(0, 0, 0));

        Tube3D tube = new Tube3D();

        tube.Rays[0].Begin = new Vector3(3, -100, 2);
        tube.Rays[1].Begin = new Vector3(20, -100, 2);
        tube.Rays[2].Begin = new Vector3(1, -100, 20);

        tube.Rays[0].End = new Vector3(3, -11, 2);
        tube.Rays[1].End = new Vector3(20, -11, 2);
        tube.Rays[2].End = new Vector3(1, -11, 20);

        tube.Rayize();

        s.InnerN = 1.5;

        s.InitialRays.Add(tube);

        /*s.Add(-50, 0, -50, 50, 10, -50, 50, 20, 50);
         * s.Add(-50, 0, -50, 50, 20, 50, -50, 10, 50);
         */
    }
Example #5
0
    static public void Load(Rays._3D.Scene3D s)
    {
        s.BeginFigure();
        s.PlaneType  = PlaneType.Normal;
        s.InnerDelta = 0;


        Tube3D tube = new Tube3D();

        tube.Rays[0].Begin = new Vector3(-10, -100, 20);
        tube.Rays[1].Begin = new Vector3(20, -100, -40);
        tube.Rays[2].Begin = new Vector3(20, -100, 20);

        tube.Rays[0].End = new Vector3(-10, -10, 20);
        tube.Rays[1].End = new Vector3(20, -10, -40);
        tube.Rays[2].End = new Vector3(20, -10, 20);

        tube.Rayize();



        s.InitialRays.Add(tube);

        //s.Add(-50, 0, -50, 50, 10, -50, 50, 20, 50);
        //s.Add(-45, 0, -45, 55, 20, 55, -45, 10, 55);
        s.InnerN = 3.5;

        /*AddQuad(s,
         *      new Vector3(-10, -50, -10),
         *      new Vector3(-10, -50, 10),
         *      new Vector3(10, -50, -10),
         *      new Vector3(10, -50, 10));*/

        double mn = -100, mx = 100;

        //	s.Add( RD(mn, mx), 0, RD(mn, mx), RD(mn, mx), 0, RD(mn, mx), RD(mn, mx), 0, RD(mn, mx));
        s.Add(-10, 0, 20, 20, 0, -40, 30, 0, 30);

        s.EndFigure();
        //	s.Figs[0].Rotate1(-10, 'x');
        s.Figs[0].Transpose1(0, -40, 0);
    }