Example #1
0
        void Update()
        {
            var c = RayCollider.Raycast(caster.transform.position +
                                        Vector3.up * (0.25f + caster.col.groundLevel), Vector3.down, fadeDistance);

            if (c.AnyGround)
            {
                mr.enabled         = true;
                transform.position = c.hit.point + c.hit.normal * 0.0375f;
                transform.LookAt(c.hit.point + c.hit.normal);
                transform.rotation  *= Quaternion.Euler(180, 0, 0);
                transform.localScale = Vector3.one * size - Vector3.one * size * c.hit.distance / fadeDistance;
            }
            else
            {
                mr.enabled = false;
            }
        }
Example #2
0
 public CollideInfo Raycast(Vector3 offset, Vector3 dir, float dist)
 => RayCollider.Raycast(pos + offset, dir, dist);