/// <summary>Upload vertex data into GPU and provided VAO/VBO ids</summary> public static void UploadMesh(ref Mesh mesh, CBool dynamic) { fixed(Mesh *p = &mesh) { UploadMesh(p, dynamic); } }
public static extern uint rlLoadTextureDepth(int width, int height, CBool useRenderBuffer);
public static extern void rlSetVertexAttribute(uint index, int compSize, int type, CBool normalized, int stride, void *pointer);
public static extern uint rlLoadVertexBufferElement(void *buffer, int size, CBool dynamic);