Example #1
0
 /// <summary>Upload vertex data into GPU and provided VAO/VBO ids</summary>
 public static void UploadMesh(ref Mesh mesh, CBool dynamic)
 {
     fixed(Mesh *p = &mesh)
     {
         UploadMesh(p, dynamic);
     }
 }
Example #2
0
 public static extern uint rlLoadTextureDepth(int width, int height, CBool useRenderBuffer);
Example #3
0
 public static extern void rlSetVertexAttribute(uint index, int compSize, int type, CBool normalized, int stride, void *pointer);
Example #4
0
 public static extern uint rlLoadVertexBufferElement(void *buffer, int size, CBool dynamic);