private void SpawnMap4() { //Skybox skybox = new Skybox(scene); //Directional light Light light = new Light(LightType.Directional, new Vector3(1.0f, 1.0f, 1.0f), 2.4f, null, null, new Vector3(1.0f, 0.8f, 1.0f)); lights.Add(light); Mesh plane = new Plane(new Vector3(0.0f, -1.0f, 0.0f), new Vector3(0.0f, -2.5f, 8.0f), new Vector3(10.0f), "Floor"); meshes.Add(plane); Material planeMaterial = new ReflectionMaterial(TextureType.Checkerboard, 0.9f, new Vector3(0, 1, 0)); materials.Add(planeMaterial); skybox = null; Mesh sphere1 = new Sphere(new Vector3(-4.0f, 1.5f, 6.0f), 1.0f, "Sphere1"); meshes.Add(sphere1); Material sphere1Material = new RefractionMaterial(TextureType.Color, 1.02f, 0.98f); materials.Add(sphere1Material); Mesh sphere2 = new Sphere(new Vector3(1.0f, -2.0f, 9.0f), 2.0f, "Sphere2"); meshes.Add(sphere2); Material sphere2Material = new TransparentMaterial(TextureType.Color, 0.8f, new Vector3(0.8f, 0.2f, 0.2f)); materials.Add(sphere2Material); Mesh sphere3 = new Sphere(new Vector3(-2.0f, 1.0f, 11.0f), 1.5f, "Sphere3"); meshes.Add(sphere3); Material sphere3Material = new ReflectionMaterial(TextureType.Color, 0.98f); materials.Add(sphere3Material); Mesh sphere4 = new Sphere(new Vector3(3.0f, 1.2f, 6.0f), 1.5f, "Sphere4"); meshes.Add(sphere4); Material sphere4Material = new DiffuseMaterial(TextureType.Color, new Vector3(0.25f, 0.25f, 0.75f)); materials.Add(sphere4Material); Mesh sphere5 = new Sphere(new Vector3(1.0f, 1.5f, 11.0f), 1.0f, "Sphere5"); meshes.Add(sphere5); Material sphere5Material = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/test.png"); materials.Add(sphere5Material); Mesh sphere6 = new Sphere(new Vector3(-1.0f, 2.0f, 5.0f), 0.5f, "Sphere6"); meshes.Add(sphere6); Material sphere6Material = new ReflectionRefractionMaterial(TextureType.Color, 1.5f, 0.98f); materials.Add(sphere6Material); }
private void SpawnMap1() { //Skybox skybox = new Skybox(scene); //Directional light Light light = new Light(LightType.Directional, new Vector3(1.0f, 1.0f, 1.0f), 2.4f, null, null, new Vector3(1.0f, 0.8f, 1.0f)); lights.Add(light); Mesh sphere1 = new Sphere(new Vector3(-4.0f, 1.5f, 6.0f), 1.0f, "Sphere1"); meshes.Add(sphere1); Material sphere1Material = new ReflectionMaterial(TextureType.Color, 0.8f, new Vector3(0.8f)); materials.Add(sphere1Material); Mesh sphere2 = new Sphere(new Vector3(1.0f, -2.0f, 9.0f), 2.0f, "Sphere2"); meshes.Add(sphere2); Material sphere2Material = new ReflectionMaterial(TextureType.Color, 0.8f, new Vector3(0.8f)); materials.Add(sphere2Material); Mesh sphere3 = new Sphere(new Vector3(-2.0f, 1.0f, 11.0f), 1.5f, "Sphere3"); meshes.Add(sphere3); Material sphere3Material = new ReflectionMaterial(TextureType.Color, 0.8f, new Vector3(0.8f)); materials.Add(sphere3Material); Mesh sphere5 = new Sphere(new Vector3(-3.0f, 1.0f, 20.0f), 1.0f, "Sphere5"); meshes.Add(sphere5); Material sphere5Material = new ReflectionMaterial(TextureType.Color, 0.8f, new Vector3(0.8f)); materials.Add(sphere5Material); Mesh sphere4 = new Sphere(new Vector3(3.0f, 1.2f, 6.0f), 1.5f, "Sphere4"); meshes.Add(sphere4); Material sphere4Material = new ReflectionMaterial(TextureType.Color, 0.8f, new Vector3(0.8f)); materials.Add(sphere4Material); }
private void SpawnMap2() { skybox = null; //Spot light Light light = new Light(LightType.Spot, new Vector3(0.9f, 0.8f, 0.3f), 1.5f, new Vector3(5.0f, -5.0f, 7.0f), 6.0f, null, new Vector3(2.0f, -1.0f, 8.0f)); lights.Add(light); //Floor Mesh plane = new Plane(new Vector3(0.0f, -1.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Floor"); meshes.Add(plane); Material planeMaterial = new DiffuseMaterial(TextureType.Checkerboard); //new Vector3(0.75f, 0.25f, 0.25f)); materials.Add(planeMaterial); Mesh sphere1 = new Sphere(new Vector3(-4.0f, 1.0f, 6.0f), 1.0f, "Sphere1"); meshes.Add(sphere1); Material sphere1Material = new ReflectionMaterial(TextureType.Color, 0.75f, new Vector3(0.1f, 1.0f, 0.1f)); materials.Add(sphere1Material); Mesh sphere2 = new Sphere(new Vector3(-2.0f, 0.5f, 11.0f), 1.5f, "Sphere2"); meshes.Add(sphere2); Material sphere2Material = new ReflectionMaterial(TextureType.Color, 0.75f, new Vector3(0.1f, 0.1f, 1.0f)); materials.Add(sphere2Material); Mesh sphere3 = new Sphere(new Vector3(3.0f, 0.5f, 6.0f), 1.5f, "Sphere3"); meshes.Add(sphere3); Material sphere3Material = new ReflectionMaterial(TextureType.Color, 0.75f, new Vector3(1.0f, 0.1f, 0.1f)); materials.Add(sphere3Material); }
private void SpawnMap6() { skybox = null; //Point light Light light = new Light(LightType.Point, new Vector3(0.7f, 0.7f, 0.7f), 20.0f, new Vector3(0.0f, -1.45f, 2.0f), 0.5f); //new Vector3(0.0f, -0.1f, 2.0f) //-1.45f lights.Add(light); //Floor Mesh floor = new Plane(new Vector3(0.0f, -1.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Floor"); meshes.Add(floor); Material planeMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(planeMaterial); //Roof Mesh roof = new Plane(new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.5f, 0.0f), null, "Roof"); meshes.Add(roof); Material roofMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(roofMaterial); //Left wall Mesh leftWall = new Plane(new Vector3(1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Left Wall"); meshes.Add(leftWall); Material leftWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.25f, 0.25f)); materials.Add(leftWallMaterial); //Right wall Mesh rightWall = new Plane(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Right Wall"); meshes.Add(rightWall); Material rightWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.25f, 0.25f, 0.75f)); materials.Add(rightWallMaterial); //Front wall Mesh frontWall = new Plane(new Vector3(0.0f, 0.0f, -1.0f), new Vector3(0.0f, -4.2f, 0.0f), null, "Front Wall"); meshes.Add(frontWall); Material frontWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(frontWallMaterial); //Back wall Mesh backWall = new Plane(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, -5.0f, 0.0f), null, "Back Wall"); meshes.Add(backWall); Material backWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(backWallMaterial); //Mirror ball Mesh sphere1 = new Sphere(new Vector3(-0.9f, 1.35f, 3.0f), 0.65f, "Mirror Ball"); meshes.Add(sphere1); Material sphere1Material = new ReflectionMaterial(TextureType.Color, 1.0f); materials.Add(sphere1Material); //Glass ball Mesh sphere2 = new Sphere(new Vector3(1.0f, 1.35f, 2.25f), 0.65f, "Glass Ball"); meshes.Add(sphere2); Material sphere2Material = new ReflectionRefractionMaterial(TextureType.Color, 1.5f); materials.Add(sphere2Material); }
private void SpawnMap3() { skybox = null; //Point light Light light = new Light(LightType.Point, new Vector3(0.7f, 0.7f, 0.7f), 15.0f, new Vector3(0.0f, -1.45f, 2.0f), 0.5f); lights.Add(light); //Floor Mesh floor = new Plane(new Vector3(0.0f, -1.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Floor"); meshes.Add(floor); Material planeMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(planeMaterial); //Roof Mesh roof = new Plane(new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.5f, 0.0f), null, "Roof"); meshes.Add(roof); Material roofMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(roofMaterial); //Left wall Mesh leftWall = new Plane(new Vector3(1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Left Wall"); meshes.Add(leftWall); Material leftWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.25f, 0.25f)); materials.Add(leftWallMaterial); //Right wall Mesh rightWall = new Plane(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Right Wall"); meshes.Add(rightWall); Material rightWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.25f, 0.25f, 0.75f)); materials.Add(rightWallMaterial); //Front wall Mesh frontWall = new Plane(new Vector3(0.0f, 0.0f, -1.0f), new Vector3(0.0f, -4.2f, 0.0f), null, "Front Wall"); meshes.Add(frontWall); Material frontWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(frontWallMaterial); //Back wall Mesh backWall = new Plane(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, -5.0f, 0.0f), null, "Back Wall"); meshes.Add(backWall); Material backWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(backWallMaterial); //Photograph Mesh mirror = new Plane(new Vector3(0.0f, 0.0f, -1.0f), new Vector3(0.0f, 0.0f, -4.19f), new Vector3(2.0f, 1.0f, 2.0f * 1.26666f), "Photograph"); meshes.Add(mirror); Material mirrorMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/AilinTrym.png"); materials.Add(mirrorMaterial); //Ball Mesh sphere1 = new Sphere(new Vector3(-0.9f, 1.35f, 2.0f), 0.65f, "Ball"); meshes.Add(sphere1); Material sphere1Material = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/test.png"); materials.Add(sphere1Material); //Glass ball Mesh sphere2 = new Sphere(new Vector3(1.0f, 1.35f, 1.75f), 0.65f, "Glass Ball"); meshes.Add(sphere2); Material sphere2Material = new ReflectionRefractionMaterial(TextureType.Color, 1.5f); materials.Add(sphere2Material); }