Example #1
0
 private void OnLoad()
 {
     eye     = new Vector5(0, 0, 0, 0, 1);
     up      = new Vector5(0, 1, 0, 0, 0);
     right   = new Vector5(1, 0, 0, 0, 0);
     forward = new Vector5(0, 0, -1, 0, 0);
 }
Example #2
0
        public double intersect(Ray r)
        {
            Vector5 diff     = center - r.origin;
            double  r2       = radius * radius;
            double  rMag     = r.direction.sqrMagnitude();
            bool    isInside = diff.sqrMagnitude() < r2;
            double  tc       = (diff * r.direction) / (rMag);

            if (!isInside && tc < 0)
            {
                return(-1);
            }
            double d2 = ((r.origin + (tc * r.direction)) - center).sqrMagnitude();

            if (!isInside && d2 > r2)
            {
                return(-1);
            }

            double tOff = Math.Sqrt(r2 - d2) / Math.Sqrt(rMag);

            return(tc + tOff * (isInside ? 1 : -1));
        }
Example #3
0
 public Vector5 getNormal(Vector5 pos)
 {
     return((pos - center) / radius);
 }
Example #4
0
 public Vector4 getColor(Vector5 pos)
 {
     return(color);
 }