public void OpenMtl(string mtlPath)
 {
     var mtl = new MaterialLoader();
     var mats = mtl.LoadMaterials(mtlPath);
     var lib = new BsdfLibrary();
     lib.Populate(mats);
     foreach (var mat in lib)
     {
         CurrentVault.Add(mat.Name, mat);
     }
     this.CurrentDirectory = Path.GetDirectoryName(mtlPath);
 }
Example #2
0
        protected void ParseFile(MaterialLoader.ParseHandler parser, string filename)
        {
            StreamReader reader = new StreamReader(filename);

            while (!reader.EndOfStream)
            {
                string line = reader.ReadLine();

                if (string.IsNullOrEmpty(line))
                    continue;

                string[] tokens = line.Split(omitchars, StringSplitOptions.RemoveEmptyEntries);

                if (tokens == null || tokens[0].StartsWith("#"))
                    continue;

                parser(line, tokens);
            }
        }
Example #3
0
        public GLRenderer()
        {
            frameParsers = new Dictionary<Type, Action<IFrameElement>>();
            frameParsers.Add(typeof(FrameCamera), cameraItem =>
            {
                var item = (FrameCamera)cameraItem;
                /*Camera = new PinholeCamera(width, height){ Fov = 40f};
                Camera.LookAt(item.Position, item.Target, item.Up);*/
                Camera = new BasicPerspectiveCamera((Point) item.Position, item.Target, -item.Up, Width, Height) { Fov = 40 };
            });

            frameParsers.Add(typeof(FrameObjFileReference), item =>
            {
                var objFileRef = (FrameObjFileReference)item;
                var loader = new GlobalIndexObjLoader();
                scene = loader.Load(objFileRef.ObjFilePath);
                var mload = new MaterialLoader();
                mats = mload.LoadMaterials(objFileRef.MtlFilePath);

                foreach (var materialInfo in mats)
                {
                    if (materialInfo.Name.ToLower().Contains("glass") ||
                         materialInfo.Name.ToLower().Contains("wire_134006006")
                         )
                    {
                        materialInfo.Kt = materialInfo.DiffuseReflectance;
                        materialInfo.DiffuseReflectance = RgbSpectrum.ZeroSpectrum();

                        //materialInfo.MediumInfo = Glass;
                    }
                    if (materialInfo.Name.ToLower().Contains("metal"))
                    {
                        materialInfo.SpecularReflectance = materialInfo.DiffuseReflectance;
                    }
                }
            });


            frameParsers.Add(typeof(Frame3DsFileReference), item =>
            {
                var sceneFileRef = (Frame3DsFileReference)item;
                var loader = new SceneLoader();
                scene = loader.Load(sceneFileRef.FilePath);
                mats = loader.LoadMaterials(sceneFileRef.FilePath);

                foreach (var materialInfo in mats)
                {
                    if (materialInfo.Name.ToLower().Contains("glass") ||
                         materialInfo.Name.ToLower().Contains("wire_134006006")
                         )
                    {
                        materialInfo.Kt = materialInfo.DiffuseReflectance;
                        materialInfo.DiffuseReflectance = RgbSpectrum.ZeroSpectrum();

                        //materialInfo.MediumInfo = Glass;
                    }
                    if (materialInfo.Name.ToLower().Contains("metal"))
                    {
                        materialInfo.SpecularReflectance = materialInfo.DiffuseReflectance;
                    }
                }
                if (scene.Cameras != null && scene.Cameras.Any())
                {
                    Camera = new BasicPerspectiveCamera((Point) scene.Cameras[0].Position, scene.Cameras[0].Direction, scene.Cameras[0].Up, Width, Height) { Fov = scene.Cameras[0].Fov };
                }
            });


            frameParsers.Add(typeof(FrameLightsource), item =>
            {
                if (lights == null)
                {
                    lights = new List<ILight>();
                }
                var lightsource = (FrameLightsource)item;
                switch (lightsource.LightType)
                {
                    case LightSourceTypes.Point:
                        lights.Add(new PointLight(lightsource));
                        break;
                    case LightSourceTypes.EnvironmentMap:
                        lights.Add(envMap = new InfiniteLight(lightsource));
                        break;
                    case LightSourceTypes.Area:
                        //if (AreaLightAsMeshLight)
                        lights.Add(new MeshLight(lightsource));
                        break;
                }
            });
        }