public Car(string model, Engine engine, Cargo cargo, Tires tires) { Model = model; Engine = engine; Cargo = cargo; Tires = tires; }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); for (int i = 0; i < n; i++) { var infoForCars = Console.ReadLine().Split(' ', StringSplitOptions.RemoveEmptyEntries); string model = infoForCars[0]; int engineSpeed = int.Parse(infoForCars[1]); int enginePower = int.Parse(infoForCars[2]); int cargoWeight = int.Parse(infoForCars[3]); string cargoType = infoForCars[4]; double pressure1Tire = double.Parse(infoForCars[5]); int age1Tire = int.Parse(infoForCars[6]); double pressure2Tire = double.Parse(infoForCars[7]); int age2Tire = int.Parse(infoForCars[8]); double pressure3Tire = double.Parse(infoForCars[9]); int age3Tire = int.Parse(infoForCars[10]); double pressure4Tire = double.Parse(infoForCars[11]); int age4Tire = int.Parse(infoForCars[12]); Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoType, cargoWeight); Tires[] tires = new Tires[4]; { tires[0] = new Tires(pressure1Tire, age1Tire); tires[1] = new Tires(pressure2Tire, age2Tire); tires[2] = new Tires(pressure3Tire, age3Tire); tires[3] = new Tires(pressure4Tire, age4Tire); } Car currensCar = new Car(model, cargo, engine, tires); cars.Add(currensCar); } string input = Console.ReadLine(); if (input == "fragile") { foreach (Car currentCar in cars.Where(x => x.Cargo.CargoType == "fragile")) { if (currentCar.Tires.Any(x => x.TirePressure < 1)) { Console.WriteLine($"{currentCar.Model}"); } } } if (input == "flamable") { foreach (Car currentCar in cars.Where(x => x.Cargo.CargoType == "flamable") .Where(x => x.Engine.EnginePower > 250)) { Console.WriteLine($"{currentCar.Model}"); } } }
public static void Main(string[] args) { List <Car> cars = new List <Car>(); int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] input = Console.ReadLine().Split(); string model = input[0]; int engineSpeed = int.Parse(input[1]); int enginePower = int.Parse(input[2]); int cargoWeight = int.Parse(input[3]); string cargoType = input[4]; Tires[] tiresInfo = new Tires[4]; int counter = 0; for (int tireIndex = 5; tireIndex < input.Length; tireIndex += 2) { double pressure = double.Parse(input[tireIndex]); int age = int.Parse(input[tireIndex + 1]); Tires tires = new Tires(pressure, age); tiresInfo[counter++] = tires; } Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Car car = new Car(model, engine, cargo, tiresInfo); cars.Add(car); } string command = Console.ReadLine(); if (command == "fragile") { cars.Where(x => x.Cargo.Type == "fragile" && x.Tires.Any(p => p.Perssure < 1)) .ToList() .ForEach(x => Console.WriteLine(x.Model)); } else if (command == "flamable") { cars .Where(x => x.Engine.Power > 250 && x.Cargo.Type == "flamable") .ToList() .ForEach(x => Console.WriteLine(x.Model)); } }
private static Car CarFactory(string lineInput) { string[] lineSplit = lineInput.Split(' ', StringSplitOptions.RemoveEmptyEntries); string model = lineSplit[0]; //{model} //{engineSpeed} {enginePower} //{cargoWeight} {cargoType}// {tire1Pressure} {tire1Age} {tire2Pressure} {tire2Age} {tire3Pressure} {tire3Age} {tire4Pressure} {tire4Age}" //ChevroletAstro //200 180// 1000 fragile 1.3 1 1.5 2 1.4 2 1.7 4 Engine carEngine = EngineFactory(lineSplit[1], lineSplit[2]); Cargo carCargo = CargoFactory(lineSplit[3], lineSplit[4]); Tires tires = TiresFactory(lineSplit[5], lineSplit[6], lineSplit[7], lineSplit[8], lineSplit[9], lineSplit[10], lineSplit[11], lineSplit[12]); Car car = new Car(model, carEngine, carCargo, tires); return(car); }
private static void Main(string[] args) { var count = int.Parse(Console.ReadLine()); var cars = new List <Car>(); for (int i = 0; i < count; i++) { var tokens = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries); var model = tokens[0]; var speed = int.Parse(tokens[1]); var power = int.Parse(tokens[2]); var weight = int.Parse(tokens[3]); var type = tokens[4]; var tires = new List <Tires>(); for (int j = 5; j < tokens.Length; j += 2) { var pressure = double.Parse(tokens[j]); var age = int.Parse(tokens[j + 1]); Tires tireInfo = new Tires(pressure, age); tires.Add(tireInfo); } Engine engine = new Engine(speed, power); Cargo cargo = new Cargo(type, weight); Car carInfo = new Car(model, engine, cargo, tires); cars.Add(carInfo); } string command = Console.ReadLine(); if (command == "fragile") { cars.Where(c => c.cargo.Type == "fragile").Where(c => c.tires.Any(t => t.pressure < 1)).Select(c => c.model).ToList().ForEach(m => Console.WriteLine(m)); } else if (command == "flamable") { cars.Where(c => c.cargo.Type == "flamable").Where(c => c.engine.EnginePower > 250).Select(c => c.model).ToList().ForEach(m => Console.WriteLine(m)); } }
static void Main(string[] args) { List <Car> carList = new List <Car>(); int numberOfCars = int.Parse(Console.ReadLine()); for (int i = 1; i <= numberOfCars; i++) { var data = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); string model = data[0]; Engine engine = new Engine(int.Parse(data[1]), int.Parse(data[2])); Cargo cargo = new Cargo(int.Parse(data[3]), data[4]); Tires[] tire = new Tires[] { new Tires(int.Parse(data[6]), double.Parse(data[5])), new Tires(int.Parse(data[8]), double.Parse(data[7])), new Tires(int.Parse(data[10]), double.Parse(data[9])), new Tires(int.Parse(data[12]), double.Parse(data[11])) }; Car car = new Car(engine, cargo, model, tire); carList.Add(car); } string input = Console.ReadLine(); if (input == "fragile") { carList .Where(x => x.Tire.Any(t => t.Pressure < 1)) .Where(x => x.Cargo.Type == "fragile") .ToList() .ForEach(x => Console.WriteLine(x.Model)); } else if (input == "flamable") { carList .Where(x => x.Engine.Power > 250) .Where(x => x.Cargo.Type == "flamable") .ToList() .ForEach(x => Console.WriteLine(x.Model)); } }
private static Tires TiresFactory(string pressureInput, string ageInput, string pressure1Input, string age1Input, string pressure2Input, string age2Input, string pressure3Input, string age3Input) { double pressure = double.Parse(pressureInput); int age = int.Parse(ageInput); double pressure1 = double.Parse(pressure1Input); int age1 = int.Parse(age1Input); double pressure2 = double.Parse(pressure2Input); int age2 = int.Parse(age2Input); double pressure3 = double.Parse(pressure3Input); int age3 = int.Parse(age3Input); Tires tires = new Tires(pressure, age, pressure1, age1, pressure2, age2, pressure3, age3); return(tires); }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); //“<Model> <EngineSpeed> <EnginePower> <CargoWeight> <CargoType> <Tire1Pressure> <Tire1Age> <Tire2Pressure> <Tire2Age> <Tire3Pressure> <Tire3Age> <Tire4Pressure> <Tire4Age>” List <Car> cars = new List <Car>(); for (int i = 0; i < n; i++) { string[] carArgs = Console.ReadLine().Split(); string model = carArgs[0]; int engineSpeed = int.Parse(carArgs[1]); int enginePower = int.Parse(carArgs[2]); int cargoWeight = int.Parse(carArgs[3]); string cargoType = carArgs[4]; double tire1Pressure = double.Parse(carArgs[5]); int tire1Age = int.Parse(carArgs[6]); double tire2Pressure = double.Parse(carArgs[7]); int tire2Age = int.Parse(carArgs[8]); double tire3Pressure = double.Parse(carArgs[9]); int tire3Age = int.Parse(carArgs[10]); double tire4Pressure = double.Parse(carArgs[11]); int tire4Age = int.Parse(carArgs[12]); Engine currentEngine = new Engine(engineSpeed, enginePower); Cargo currentCargo = new Cargo { CargoType = cargoType, CargoWeight = cargoWeight }; Tires currenTires = new Tires(); currenTires.AddPressureTires(tire1Pressure, tire2Pressure, tire3Pressure, tire4Pressure); Car currentCar = new Car(model, currentEngine, currentCargo, currenTires); cars.Add(currentCar); } string command = Console.ReadLine(); if (command == "fragile") { var printCar = cars.Where(a => a.Cargo.CargoType == "fragile"); printCar = printCar.Where(a => a.Tires.pressureTires.Any(b => b < 1.0)); foreach (Car car in printCar) { Console.WriteLine(car.Model); } } else if (command == "flamable") { var printCar = cars.Where(a => a.Cargo.CargoType == "flamable" && a.Engine.EnginePower > 250); foreach (Car car in printCar) { Console.WriteLine(car.Model); } } }