/// <summary>
        /// Updates the TotalTierPoints for this form and matches up which skills should be in 
        /// which ListBox.
        /// </summary>
        /// <param name="skillsAdded">The list of skills that were previously applied to the 
        /// character.</param>
        /// <param name="totalTierPoints">The total amount of tier points.</param>
        /// <param name="charactercreator">Pass a reference for the same CharacterCreation
        /// object that is being used for the character.</param>
        public FrmSkillsAdder(string[] skillsAdded, int totalTierPoints, 
            CharacterCreation characterCreation, string characterType)
        {
            characterCreation.skillsAdder = this;

            InitializeComponent();

            this.characterCreation = characterCreation;
            this.characterType = characterType;

            txtTiers.Text = totalTierPoints.ToString();
            TotalTierPoints = totalTierPoints;

            if (skillsAdded != null)
            {
                lstSkillsPicked.Items.AddRange(skillsAdded);

                foreach (string item in skillsAdded)
                {
                    for (int i = 0; i < lstSkills.Items.Count; i++)
                    {
                        if (item == lstSkills.Items[i].ToString())
                            lstSkills.Items.Remove(item);
                    }
                }
            }
        }
 //Stops anything other than number symbols to be entered into textboxes.
 private void numbersOnly_KeyPress(object sender, KeyPressEventArgs e)
 {
     CharacterCreation.NumbersOnly_KeyPress(sender, e);
 }