Example #1
0
        /// <summary>
        /// Updates the animation
        /// </summary>
        /// <returns>The frame to be drawn</returns>
        public void Update()
        {
            int oldFrame = currentFrame;

            if (animationMode != AnimationMode.PAUSE)
            {
                if (++currentTick >= framerate)
                {
                    currentTick   = 0;
                    currentFrame += direction;
                    if (animationMode == AnimationMode.GOTO)
                    {
                        if (direction > 0 && currentFrame >= goToFrame)
                        {
                            currentFrame  = goToFrame;
                            animationMode = AnimationMode.PAUSE;
                        }
                        if (direction > 0 && currentFrame <= goToFrame)
                        {
                            currentFrame  = goToFrame;
                            animationMode = AnimationMode.PAUSE;
                        }
                    }

                    if (animationMode == AnimationMode.LOOP)
                    {
                        if (loopMode == LoopMode.DIRECTION)
                        {
                            if (direction > 0 && currentFrame > loopTo)
                            {
                                currentFrame = loopFrom;
                            }
                            if (direction < 0 && currentFrame < loopTo)
                            {
                                currentFrame = loopFrom;
                            }
                        }
                        if (loopMode == LoopMode.PINGPONG)
                        {
                            if (direction > 0 && currentFrame > loopTo)
                            {
                                currentFrame = loopTo;
                                direction    = -1;
                            }
                            if (direction < 0 && currentFrame < loopFrom)
                            {
                                currentFrame = loopFrom;
                                direction    = 1;
                            }
                        }
                        if (loopMode == LoopMode.RANDOM)
                        {
                            currentFrame = random.Next(frames.Count - 1);
                        }
                    }
                }
            }
            Rectangle currentFrameRect = frames[currentFrame];
            Rectangle oldFrameRect     = frames[oldFrame];

            if (oldFrame == currentFrame)
            {
                oldFrameRect = null;
            }
            else
            {
                currentFrameRect.MarkDirty();
                currentFrameRect.Unhide();
                oldFrameRect.MarkDirty();
                oldFrameRect.Hide();
            }

            fu = new FrameUpdate(currentFrameRect, oldFrameRect);
        }
Example #2
0
        /// <summary>
        /// Updates the animation
        /// </summary>
        /// <returns>The frame to be drawn</returns>
        public void Update()
        {
            int oldFrame = currentFrame;
            if (animationMode != AnimationMode.PAUSE)
            {
                if (++currentTick >= framerate)
                {
                    currentTick = 0;
                    currentFrame += direction;
                    if (animationMode == AnimationMode.GOTO)
                    {
                        if (direction > 0 && currentFrame >= goToFrame)
                        {
                            currentFrame = goToFrame;
                            animationMode = AnimationMode.PAUSE;
                        }
                        if (direction > 0 && currentFrame <= goToFrame)
                        {
                            currentFrame = goToFrame;
                            animationMode = AnimationMode.PAUSE;
                        }
                    }

                    if (animationMode == AnimationMode.LOOP)
                    {
                        if (loopMode == LoopMode.DIRECTION)
                        {
                            if (direction > 0 && currentFrame > loopTo)
                            {
                                currentFrame = loopFrom;
                            }
                            if (direction < 0 && currentFrame < loopTo)
                            {
                                currentFrame = loopFrom;
                            }
                        }
                        if (loopMode == LoopMode.PINGPONG)
                        {
                            if (direction > 0 && currentFrame > loopTo)
                            {
                                currentFrame = loopTo;
                                direction = -1;
                            }
                            if (direction < 0 && currentFrame < loopFrom)
                            {
                                currentFrame = loopFrom;
                                direction = 1;
                            }
                        }
                        if (loopMode == LoopMode.RANDOM)
                        {
                            currentFrame = random.Next(frames.Count - 1);
                        }
                    }
                }
            }
            Rectangle currentFrameRect = frames[currentFrame];
            Rectangle oldFrameRect = frames[oldFrame];
            if (oldFrame == currentFrame)
            {
                oldFrameRect = null;
            }
            else
            {
                currentFrameRect.MarkDirty();
                currentFrameRect.Unhide();
                oldFrameRect.MarkDirty();
                oldFrameRect.Hide();
            }

            fu = new FrameUpdate(currentFrameRect, oldFrameRect);
        }