Example #1
0
        /*GameTimer timer - Used to update the raindrop positions on the configured interval*/
        private void GameTimer_Tick(object sender, EventArgs e)
        {
            RaindropBuilder raindropBuilder = new RaindropBuilder();                                        // Creating a new object of the RaindropBuilder class

            raindropBuilder.UpdateRaindrops(raindropCount, raindrops, this.Height, this.Width);             // using the object created to call the UpdateRaindrops method to increment there vertical position
            RenderScreen();                                                                                 // Calling the RenderScreen method to reload the screen with new raindrop positions
        }
Example #2
0
        /*RaindropManager method - Loading the raindrops original starting position once, Load the raindrops in the specified position*/
        private void RaindropManager()
        {
            Graphics raindrop = this.CreateGraphics();

            if (runOnceRaindrops)                                                                           // Will calculate the raindrops start position for the starting of the game only once
            {
                runOnceRaindrops = false;
                RaindropBuilder raindropBuilder = new RaindropBuilder();                                    // Creating a new object of the RaindropBuilder class
                raindrops = raindropBuilder.RaindropManager(this.Width, raindrop);                          // using the object created to call the RaindropManager method to build and load the raindrops
            }

            Pen BluePen = new Pen(Color.Blue, 3);                                                           // Creating a new instance of the Pen object to use for the raindrop creation

            this.Show();

            for (int i = 0; i < raindropCount; i++)
            {
                //Looping through all the raindrops that was created and loading them on screen
                raindrop.DrawEllipse(BluePen, raindrops[i, 0], raindrops[i, 1], 2, 5);                      // The DrawEllipse object is used to draw the raindrop shaped graphics
            }
        }
Example #3
0
        /*RaindropManager method - Loading the raindrops original starting position once, Load the raindrops in the specified position*/
        private void RaindropManager()
        {
            Graphics raindrop = this.CreateGraphics();

            if (runOnceRaindrops)                                                                           // Will calculate the raindrops start position for the starting of the game only once
            {
                runOnceRaindrops = false;
                RaindropBuilder raindropBuilder = new RaindropBuilder();                                    // Creating a new object of the RaindropBuilder class
                raindrops = raindropBuilder.RaindropManager(this.Width, raindrop);                          // using the object created to call the RaindropManager method to build and load the raindrops
            }

            Pen BluePen = new Pen(Color.Blue, 3);                                                           // Creating a new instance of the Pen object to use for the raindrop creation
            this.Show();

            for (int i = 0; i < raindropCount; i++)
            {
                //Looping through all the raindrops that was created and loading them on screen
                raindrop.DrawEllipse(BluePen, raindrops[i, 0], raindrops[i, 1], 2, 5);                      // The DrawEllipse object is used to draw the raindrop shaped graphics
            }
        }
Example #4
0
 /*GameTimer timer - Used to update the raindrop positions on the configured interval*/
 private void GameTimer_Tick(object sender, EventArgs e)
 {
     RaindropBuilder raindropBuilder = new RaindropBuilder();                                        // Creating a new object of the RaindropBuilder class
     raindropBuilder.UpdateRaindrops(raindropCount, raindrops, this.Height, this.Width);             // using the object created to call the UpdateRaindrops method to increment there vertical position
     RenderScreen();                                                                                 // Calling the RenderScreen method to reload the screen with new raindrop positions
 }