Example #1
0
        protected override void Initialize()
        {
            consoleHUD = new ConsoleHUD();

            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);

            renderTarget         = new RenderTarget2D(graphics.GraphicsDevice, 800, 600, 1, SurfaceFormat.Color);
            refractionRenderTarg = new RenderTarget2D(graphics.GraphicsDevice, 800, 600, 1, SurfaceFormat.Color);
            reflectionRenderTarg = new RenderTarget2D(graphics.GraphicsDevice, 800, 600, 1, SurfaceFormat.Color);

            camera = new MouseCam();
            camera.SetPosition(new Vector3(1500f, 400f, 1500f));
            camera.rotation = new Vector3(0f, MathHelper.ToRadians(180f), 0f);

            //grid = new Grid(new Vector2(1000f, 1000f), 10, Color.Black, 1f, Vector3.Zero, new Vector3(0f, 0f, 0f));
            //water = new Water(new Vector2(40000f, 40000f), false);

            skybox = new Skybox();
            sun    = new Sun(342f, 335f);
            hud    = new HUD();

            InitFog();

            base.Initialize();

            settings = new HeightmapSettings();
            settings.Show();
        }
Example #2
0
		protected override void Initialize() {
			consoleHUD = new ConsoleHUD();

			spriteBatch = new SpriteBatch( graphics.GraphicsDevice );

			renderTarget = new RenderTarget2D( graphics.GraphicsDevice, 800, 600, 1, SurfaceFormat.Color );
			refractionRenderTarg = new RenderTarget2D( graphics.GraphicsDevice, 800, 600, 1, SurfaceFormat.Color );
			reflectionRenderTarg = new RenderTarget2D( graphics.GraphicsDevice, 800, 600, 1, SurfaceFormat.Color );

			camera = new MouseCam();
			camera.SetPosition( new Vector3( 1500f, 400f, 1500f ) );
			camera.rotation = new Vector3( 0f, MathHelper.ToRadians( 180f ), 0f );

			//grid = new Grid(new Vector2(1000f, 1000f), 10, Color.Black, 1f, Vector3.Zero, new Vector3(0f, 0f, 0f));
			//water = new Water(new Vector2(40000f, 40000f), false);

			skybox = new Skybox();
			sun = new Sun( 342f, 335f );
			hud = new HUD();

			InitFog();

			base.Initialize();

			settings = new HeightmapSettings();
			settings.Show();
		}