Example #1
0
        public void OpenFile(string filename, FileSystem fs)
        {
            if (fs == null)
            {
                if (filename.EndsWith(".rpf"))
                {
                    fs = new RPFFileSystem();
                }
                else if (filename.EndsWith(".img"))
                {
                    fs = new IMGFileSystem();
                }
                else if (IODirectory.Exists(filename))
                {
                    fs = new RealFileSystem();
                    filename = (new DirectoryInfo(filename)).FullName;
                }
            }

            if (fs != null)
            {
                if (IOFile.Exists(filename))
                {
                    FileInfo fi = new FileInfo(filename);
                    if ((fi.Attributes & FileAttributes.ReadOnly) != 0)
                    {
                        DialogResult result =
                            MessageBox.Show("The file you are trying to open appears to be read-only. " +
                                "Would you like to make it writable before opening this file?",
                                "Open", MessageBoxButtons.YesNo, MessageBoxIcon.Question);

                        if (result == DialogResult.Yes)
                        {
                            fi.Attributes = fi.Attributes & ~FileAttributes.ReadOnly;
                        }
                    }
                }

                try
                {
                    using (new WaitCursor(this))
                    {
                        fs.Open(filename);

                        if (_fs != null)
                        {
                            _fs.Close();
                        }
                        _fs = fs;

                        Text = Application.ProductName + " - " + new FileInfo(filename).Name;
                    }

                    PopulateUI();
                }
                catch (Exception ex)
                {
                    fs.Close();
                    MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
Example #2
0
        private void LoadGameDirectory( KeyUtil keyUtil, string gameName )
        {
            using (new WaitCursor(this))
            {
                FileSystem fs = new RealFileSystem();

                string gamePath = keyUtil.FindGameDirectory();
                while (gamePath == null)
                {
                    var fbd = new FolderBrowserDialog
                    {
                        Description =
                            "Could not find the " + gameName + " game directory. Please select the directory containing " + keyUtil.ExecutableName,
                        ShowNewFolderButton = false
                    };

                    if (fbd.ShowDialog() == DialogResult.Cancel)
                    {
                        MessageBox.Show(
                            keyUtil.ExecutableName +
                            " is required to extract cryptographic keys for this program to function. " +
                            "SparkIV can not run without this file.", "Error", MessageBoxButtons.OK,
                            MessageBoxIcon.Error);
                        return;
                    }
                    if (System.IO.File.Exists(Path.Combine(fbd.SelectedPath, keyUtil.ExecutableName)))
                    {
                        gamePath = fbd.SelectedPath;
                    }
                }

                byte[] key = keyUtil.FindKey( gamePath, gameName );

                if (key == null)
                {
                    string message = "Your " + keyUtil.ExecutableName + " seems to be modified or is a newer version than this tool supports. " +
                                    "SparkIV can not run without a supported " + keyUtil.ExecutableName + " file." + "\n" + "Would you like to check for updates?";
                    string caption = "Newer or Modified " + keyUtil.ExecutableName;

                    if (MessageBox.Show(message, caption, MessageBoxButtons.YesNo, MessageBoxIcon.Error) == DialogResult.Yes)
                    {
                        Updater.CheckForUpdate();
                    }

                    return;
                }

                KeyStore.SetKeyLoader(() => key);

                fs.Open(gamePath);

                if (_fs != null)
                {
                    _fs.Close();
                }
                _fs = fs;

                Text = Application.ProductName + " - Browse Game Directory";

                PopulateUI();
            }
        }