//instantiate commander object
        public static void AddController(AgentController agentController) //, string defaultController
        {
            if (PlayerManager.ContainsController(agentController))
            {
                Debug.Log("BOOM");
                return;
            }

            agentController.PlayerIndex = AgentControllers.Add(agentController);
            if (MainController == null)
            {
                MainController = agentController;
            }
            //  CreatePlayerObject(agentController, defaultController);
        }
        public void CreateCommander()
        {
            if (Commander != null)
            {
                Debug.LogError("A commander called '" + Commander.gameObject.name + "' already exists for '" + this.ToString() + "'.");
            }
            if (!UnityEngine.Object.FindObjectOfType <RTSGameManager>())
            {
                Debug.LogError("A game manager has not been initialized!");
            }

            //load from ls db
            GameObject commanderObject = GameObject.Instantiate(GameResourceManager.GetCommanderObject(), UnityEngine.Object.FindObjectOfType <RTSGameManager>().GetComponentInChildren <AgentCommanders>().transform);

            commanderObject.name = this.ControllerName;

            AgentCommander commanderClone = commanderObject.GetComponent <AgentCommander>();

            //change to user's selected username
            commanderClone.username = this.ControllerName;
            commanderClone.SetController(this);

            if (PlayerManager.ContainsController(this))
            {
                commanderClone.human = true;
            }

            //come up with better way to set selected commander to the current commander
            if (this == PlayerManager.MainController)
            {
                PlayerManager.SelectPlayer(commanderClone.username, 0, this.ControllerID, this.PlayerIndex);
            }

            _commander = commanderClone;
            BehaviourHelperManager.InitializeOnDemand(_commander);
        }