ApplyPassBuilding() public method

public ApplyPassBuilding ( ) : void
return void
Example #1
0
        private void DrawBuildings()
        {
            // Set Camera
            fxAnim.VP = Camera.View * Camera.Projection;

            // Loop Through Models
            G.SamplerStates[1] = SamplerState.LinearClamp;
            G.SamplerStates[2] = SamplerState.LinearClamp;
            G.SamplerStates[3] = SamplerState.LinearClamp;
            foreach (RTSBuildingModel buildingModel in NonFriendlyBuildingModels)
            {
                if (buildingModel.VisibleInstanceCount < 1)
                {
                    continue;
                }
                fxAnim.SetTexturesBuilding(G, buildingModel.ModelTexture, buildingModel.ColorCodeTexture, tNoise);
                fxAnim.CPrimary   = buildingModel.ColorScheme.Primary;
                fxAnim.CSecondary = buildingModel.ColorScheme.Secondary;
                fxAnim.CTertiary  = buildingModel.ColorScheme.Tertiary;
                fxAnim.ApplyPassBuilding();
                buildingModel.SetInstances(G);
                buildingModel.DrawInstances(G);
            }
            foreach (RTSBuildingModel buildingModel in FriendlyBuildingModels)
            {
                if (buildingModel.VisibleInstanceCount < 1)
                {
                    continue;
                }
                fxAnim.SetTexturesBuilding(G, buildingModel.ModelTexture, buildingModel.ColorCodeTexture, tNoise);
                fxAnim.CPrimary   = buildingModel.ColorScheme.Primary;
                fxAnim.CSecondary = buildingModel.ColorScheme.Secondary;
                fxAnim.CTertiary  = buildingModel.ColorScheme.Tertiary;
                fxAnim.ApplyPassBuilding();
                buildingModel.SetInstances(G);
                buildingModel.DrawInstances(G);
            }
        }