Example #1
0
        /*
         *  child pointer | valid mask | nonleaf mask
         *  16			   8			8
         */
        private void ExpandSVOAux(Node node, int nodeIndex, int level, List <int> svo, List <Node> svoNodes)
        {
            ChildDescriptor descriptor = new ChildDescriptor(svo[nodeIndex]);

            node.children = new Node[8];
            int   pointer = descriptor.childPointer;
            float half    = node.size / 2f;

            if (svoNodes[nodeIndex] == null)
            {
                svoNodes[nodeIndex] = node;
            }

            for (int childNum = 0; childNum < 8; childNum++)
            {
                if (descriptor.Valid(childNum))
                {
                    bool leaf = descriptor.Leaf(childNum);

                    Node child = new Node(node.position + Constants.vfoffsets[childNum] * (float)(half), half, level + 1, leaf);
                    node.children[childNum] = child;

                    if (!leaf)
                    {
                        ExpandSVOAux(node.children[childNum], pointer++, level + 1, svo, svoNodes);
                    }
                }
            }
        }
Example #2
0
        private void RayStep(List <int> svo, Vector3 rayOrigin, Vector3 rayDirection, List <Node> intersectedNodes, List <Node> allSvoNodes)
        {
            //Debug.Log("Tracing svo hierarchy\n" + allSvoNodes[])
            //string debugStr = "";
            //debugStr += string.Join("\n", svo.ConvertAll(code => new ChildDescriptor(code)));
            //debugStr += "\nNeatly Printed Hierarchy:\n";
            //debugStr += allSvoNodes[0].StringifyHierarchy();

            //GUIUtility.systemCopyBuffer = debugStr;


            int   s_max   = 23;
            float epsilon = Mathf.Epsilon;

            StackData[] stack = new StackData[s_max + 1];

            float tx_coef = 1.0f / -Mathf.Abs(rayDirection.x);
            float ty_coef = 1.0f / -Mathf.Abs(rayDirection.y);
            float tz_coef = 1.0f / -Mathf.Abs(rayDirection.z);

            float tx_bias = tx_coef * rayOrigin.x;
            float ty_bias = ty_coef * rayOrigin.y;
            float tz_bias = tz_coef * rayOrigin.z;

            int octant_mask = 7;

            if (rayDirection.x > 0.0f)
            {
                octant_mask ^= 1;
                tx_bias      = 3.0f * tx_coef - tx_bias;
            }
            if (rayDirection.y > 0.0f)
            {
                octant_mask ^= 2;
                ty_bias      = 3.0f * ty_coef - ty_bias;
            }
            if (rayDirection.z > 0.0f)
            {
                octant_mask ^= 4;
                tz_bias      = 3.0f * tz_coef - tz_bias;
            }

            float t_min = Mathf.Max(2.0f * tx_coef - tx_bias, 2.0f * ty_coef - ty_bias, 2.0f * tz_coef - tz_bias);
            float t_max = Mathf.Min(tx_coef - tx_bias, ty_coef - ty_bias, tz_coef - tz_bias);
            float h     = t_max;

            t_min = Mathf.Max(t_min, 0.0f);
            t_max = Mathf.Min(t_max, 1.0f);


            int parent           = 0; // pointer to parent
            int child_descriptor = 0; // invalid until fetched

            int     idx        = 0;
            Vector3 pos        = new Vector3(1.0f, 1.0f, 1.0f); // position of first child of root
            int     scale      = s_max - 1;                     // scale of "child" (22 at root)
            float   scale_exp2 = 0.5f;                          // exp2f(scale - s_max)

            if (1.5f * tx_coef - tx_bias > t_min)
            {
                idx ^= 1; pos.x = 1.5f;
            }
            if (1.5f * ty_coef - ty_bias > t_min)
            {
                idx ^= 2; pos.y = 1.5f;
            }
            if (1.5f * tz_coef - tz_bias > t_min)
            {
                idx ^= 4; pos.z = 1.5f;
            }

            List <int> parentsVisited = new List <int>();

            while (scale < s_max)
            {
                if (parent < allSvoNodes.Count)
                {
                    //intersectedNodes.Add(allSvoNodes[parent]);
                    Vector3 nodePos = pos;

                    if ((octant_mask & 1) == 0)
                    {
                        nodePos.x = 3.0f - scale_exp2 - nodePos.x;
                    }
                    if ((octant_mask & 2) == 0)
                    {
                        nodePos.y = 3.0f - scale_exp2 - nodePos.y;
                    }
                    if ((octant_mask & 4) == 0)
                    {
                        nodePos.z = 3.0f - scale_exp2 - nodePos.z;
                    }

                    parentsVisited.Add(parent);
                    //intersectedNodes.Add(new Node(nodePos, scale_exp2, 24 - scale, false));
                }
                // Fetch child descriptor unless it is already valid.
                if (child_descriptor == 0)
                {
                    child_descriptor = svo[parent];
                }

                ChildDescriptor neatcd = new ChildDescriptor(child_descriptor);

                // Determine maximum t-value of the cube by evaluating
                // tx(), ty(), and tz() at its corner.
                float tx_corner = pos.x * tx_coef - tx_bias;
                float ty_corner = pos.y * ty_coef - ty_bias;
                float tz_corner = pos.z * tz_coef - tz_bias;
                float tc_max    = Mathf.Min(tx_corner, ty_corner, tz_corner);

                int child_shift = idx ^ octant_mask;     // permute child slots based on the mirroring
                int child_num   = child_shift ^ 7;       // Purely for seeing the index of the child in the debugger. Unused variable
                int child_masks = child_descriptor << child_shift;

                if ((child_masks & 0x8000) != 0 && t_min <= t_max)
                {
                    // INTERSECT
                    // Intersect active t-span with the cube and evaluate
                    // tx(), ty(), and tz() at the center of the voxel.
                    float tv_max    = Mathf.Min(t_max, tc_max);
                    float half      = scale_exp2 * 0.5f;
                    float tx_center = half * tx_coef + tx_corner;
                    float ty_center = half * ty_coef + ty_corner;
                    float tz_center = half * tz_coef + tz_corner;

                    // Descend to the first child if the resulting t-span is non-empty.
                    if (t_min <= tv_max)
                    {
                        // Terminate if the corresponding bit in the non-leaf mask is not set.
                        if ((child_masks & 0x0080) == 0)
                        {
                            break;                     // at t_min (overridden with tv_min).
                        }

                        // PUSH
                        // Write current parent to the stack.
                        if (tc_max < h)
                        {
                            stack[scale] = new StackData(parent, t_max);
                        }
                        h = tc_max;

                        // Find child descriptor corresponding to the current voxel.
                        // child_descriptor format: first 16 bits is child pointer
                        // next 8 is valid, next 8 is leaf

                        int ofs = (child_descriptor >> 16);               // child pointer
                        ofs   += popc8(child_masks & 0x7F);               // finds (bits - 1) of shifted non-leaf mask
                        parent = ofs;

                        // Select child voxel that the ray enters first.
                        idx = 0;
                        scale--;
                        scale_exp2 = half;
                        if (tx_center > t_min)
                        {
                            idx ^= 1; pos.x += scale_exp2;
                        }
                        if (ty_center > t_min)
                        {
                            idx ^= 2; pos.y += scale_exp2;
                        }
                        if (tz_center > t_min)
                        {
                            idx ^= 4; pos.z += scale_exp2;
                        }

                        // Update active t-span and invalidate cached child descriptor.
                        t_max            = tv_max;
                        child_descriptor = 0;
                        continue;
                    }
                }

                // ADVANCE
                // Step along the ray.
                int step_mask = 0;
                if (tx_corner <= tc_max)
                {
                    step_mask ^= 1; pos.x -= scale_exp2;
                }
                if (ty_corner <= tc_max)
                {
                    step_mask ^= 2; pos.y -= scale_exp2;
                }
                if (tz_corner <= tc_max)
                {
                    step_mask ^= 4; pos.z -= scale_exp2;
                }

                // Update active t-span and flip bits of the child slot index.
                t_min = tc_max;
                idx  ^= step_mask;

                // Proceed with pop if the bit flips disagree with the ray direction.
                if ((idx & step_mask) != 0)
                {
                    // POP
                    // Find the highest differing bit between the two positions.
                    int differing_bits = 0;
                    if ((step_mask & 1) != 0)
                    {
                        differing_bits |= __float_as_int(pos.x) ^ __float_as_int(pos.x + scale_exp2);
                    }
                    if ((step_mask & 2) != 0)
                    {
                        differing_bits |= __float_as_int(pos.y) ^ __float_as_int(pos.y + scale_exp2);
                    }
                    if ((step_mask & 4) != 0)
                    {
                        differing_bits |= __float_as_int(pos.z) ^ __float_as_int(pos.z + scale_exp2);
                    }
                    scale      = (__float_as_int((float)differing_bits) >> 23) - 127;     // position of the highest bit
                    scale_exp2 = __int_as_float((scale - s_max + 127) << 23);             // exp2f(scale - s_max)

                    // Restore parent voxel from the stack.
                    StackData stackEntry = stack[scale];
                    if (stackEntry != null)
                    {
                        parent = stackEntry.x;
                        t_max  = stackEntry.y;
                    }

                    // Round cube position and extract child slot index.
                    int shx = __float_as_int(pos.x) >> scale;
                    int shy = __float_as_int(pos.y) >> scale;
                    int shz = __float_as_int(pos.z) >> scale;
                    pos.x = __int_as_float(shx << scale);
                    pos.y = __int_as_float(shy << scale);
                    pos.z = __int_as_float(shz << scale);
                    idx   = (shx & 1) | ((shy & 1) << 1) | ((shz & 1) << 2);

                    // Prevent same parent from being stored again and invalidate cached child descriptor.
                    h = 0.0f;
                    child_descriptor = 0;
                }
            }
            // Indicate miss if we are outside the octree.
            if (scale >= s_max)
            {
                t_min = 2.0f;
            }

            // Undo mirroring of the coordinate system.
            if ((octant_mask & 1) == 0)
            {
                pos.x = 3.0f - scale_exp2 - pos.x;
            }
            if ((octant_mask & 2) == 0)
            {
                pos.y = 3.0f - scale_exp2 - pos.y;
            }
            if ((octant_mask & 4) == 0)
            {
                pos.z = 3.0f - scale_exp2 - pos.z;
            }

            // Output results.

            /* hit_t = t_min;
             * hit_pos.x = fminf(fmaxf(p.x + t_min * d.x, pos.x + epsilon), pos.x + scale_exp2 - epsilon);
             * hit_pos.y = fminf(fmaxf(p.y + t_min * d.y, pos.y + epsilon), pos.y + scale_exp2 - epsilon);
             * hit_pos.z = fminf(fmaxf(p.z + t_min * d.z, pos.z + epsilon), pos.z + scale_exp2 - epsilon);
             * hit_parent = parent;
             * hit_idx = idx ˆ octant_mask ˆ 7;
             * hit_scale = scale;*/

            //Vector3 hit_pos = new Vector3()

            if (scale >= s_max)
            {
            }
            else
            {
                Debug.Log("Hit_t: " + t_min);
                Debug.Log("Hit parents: " + string.Join(", ", parentsVisited));
                Debug.Log("Hit idx: " + (idx ^ octant_mask ^ 7));
                intersectedNodes.Add(allSvoNodes[parent].children[idx ^ octant_mask ^ 7]);
            }
        }