public Vertex(Reader reader) { x = reader.ReadSingle(); y = reader.ReadSingle(); z = reader.ReadSingle(); normal = new Normal(reader); }
public TexturePosition(Reader reader) { X = reader.ReadSingle(); Y = reader.ReadSingle(); }
public Normal(Reader reader) { x = reader.ReadSingle(); y = reader.ReadSingle(); z = reader.ReadSingle(); }