Example #1
0
        public void write(Writer writer)
        {
            switch (type)
            {
            case VariableTypes.UINT8:
                writer.Write(value_uint8);
                break;

            case VariableTypes.UINT16:
                writer.Write(value_uint16);
                break;

            case VariableTypes.UINT32:
                writer.Write(value_uint32);
                break;

            case VariableTypes.INT8:
                writer.Write(value_int8);
                break;

            case VariableTypes.INT16:
                writer.Write(value_int16);
                break;

            case VariableTypes.INT32:
                writer.Write(value_int32);
                break;

            case VariableTypes.ENUM:
                writer.Write(value_enum);
                break;

            case VariableTypes.BOOL:
                writer.writeBool32(value_bool);
                break;

            case VariableTypes.STRING:
                writer.writeRSDKUTF16String(value_string);
                break;

            case VariableTypes.VECTOR2:
                writer.Write(value_vector2.x);
                writer.Write(value_vector2.y);
                break;

            case VariableTypes.UNKNOWN:
                writer.Write(value_unknown);
                break;

            case VariableTypes.COLOR:
                value_color.write(writer);
                break;
            }
        }
Example #2
0
        public void write(Writer writer)
        {
            using (var stream = new MemoryStream())
            {
                using (var cwriter = new Writer(stream))
                {
                    int    bufferSize       = 0;
                    byte[] frameBuffer      = new byte[1];
                    float  averageSize      = 0;
                    int    packedFrameCount = 0;

                    using (var frameStream = new MemoryStream())
                    {
                        using (var fwriter = new Writer(frameStream))
                        {
                            foreach (ReplayEntry frame in frames)
                            {
                                int frameSize = frame.pack(fwriter, isPacked);
                                bufferSize += frameSize;

                                if (frames.Count > 1)
                                {
                                    uint  frameCount = (uint)frames.Count;
                                    float avg        = averageSize;
                                    float sizef      = frameSize;
                                    averageSize = ((avg * packedFrameCount) + sizef) / (packedFrameCount + 1);
                                }
                                else
                                {
                                    averageSize = frameSize;
                                }
                                packedFrameCount++;
                            }
                        }
                        frameBuffer = frameStream.ToArray();
                    }

                    if (!isPacked)
                    {
                        bufferSize = 28 * (frames.Count + 2);
                    }

                    cwriter.Write(signature);
                    cwriter.Write(gameVer);
                    cwriter.writeBool32(isPacked ? true : false);
                    cwriter.writeBool32(frames.Count >= 1 ? true : false);
                    cwriter.Write(frames.Count);
                    cwriter.Write(startingFrame);
                    cwriter.Write(zoneID);
                    cwriter.Write(act);
                    cwriter.Write(characterID);
                    cwriter.writeBool32(isPlusLayout ? true : false);
                    cwriter.Write(oscillation);
                    cwriter.Write(bufferSize);
                    cwriter.Write(averageSize);
                    cwriter.Write(unknown);

                    cwriter.Write(frameBuffer);
                }
                writer.writeCompressedRaw(stream.ToArray());
            }

            writer.Close();
        }