Example #1
0
        public void SaveChanges(BinaryWriter writer)
        {
            writer.Write(UnusedBytes);

            var spriteSheetsCount = (byte)Math.Min(SpriteSheets.Count, byte.MaxValue);

            for (int i = 0; i < spriteSheetsCount; i++)
            {
                var item = SpriteSheets[i];
                writer.Write(StringEncoding.GetBytes(item));
            }

            writer.Write((byte)0); //Write the "EndTexFlag" byte

            var animationsCount = (byte)Math.Min(Animations.Count, byte.MaxValue);

            writer.Write(animationsCount);

            for (int i = 0; i < animationsCount; i++)
            {
                Animations[i].SaveChanges(writer);
            }

            var collisionBoxesCount = (byte)Math.Min(Hitboxes.Count, byte.MaxValue);

            writer.Write(collisionBoxesCount);
            for (int i = 0; i < collisionBoxesCount; i++)
            {
                Hitboxes[i].SaveChanges(writer);
            }
        }
Example #2
0
        public void SaveChanges(BinaryWriter writer)
        {
            writer.Write(UnusedBytes);

            var spriteSheetsCount = (byte)Math.Min(SpriteSheets.Count, 4);
            int s = 0;

            for (; s < spriteSheetsCount; s++)
            {
                var item = SpriteSheets[s];
                writer.Write(StringEncoding.GetBytes(item));
            }
            for (; s < 4; s++) //write null sheets if applicable
            {
                writer.Write(StringEncoding.GetBytes(""));
            }

            var animationsCount = (byte)Math.Min(Animations.Count, byte.MaxValue);

            writer.Write(animationsCount);

            for (int i = 0; i < animationsCount; i++)
            {
                Animations[i].SaveChanges(writer);
            }

            var collisionBoxesCount = (byte)Math.Min(Hitboxes.Count, byte.MaxValue);

            writer.Write(collisionBoxesCount);
            for (int i = 0; i < collisionBoxesCount; i++)
            {
                Hitboxes[i].SaveChanges(writer);
            }
        }