private ObjectDef method457() { int i = -1; if (anInt1601 != -1) { try{ VarBit varBit = VarBit.cache[anInt1601]; int k = varBit.anInt648; int l = varBit.anInt649; int i1 = varBit.anInt650; int j1 = UnityClient.anIntArray1232[i1 - l]; i = clientInstance.variousSettings[k] >> l & j1; } catch (Exception ex) {} } // else // if (anInt1602 != -1) // i = clientInstance.variousSettings[anInt1602]; if (i < 0 || i >= anIntArray1600.Length || anIntArray1600[i] == -1) { return(null); } else { return(ObjectDef.forID(anIntArray1600[i])); } }
public static void unpackConfig(StreamLoader streamLoader) { Stream stream = new Stream(streamLoader.getDataForName("varbit.dat")); int cacheSize = stream.readUnsignedWord(); if (cache == null) { cache = new VarBit[cacheSize]; } for (int j = 0; j < cacheSize; j++) { if (cache[j] == null) { cache[j] = new VarBit(); } cache[j].readValues(stream); if (cache[j].aBoolean651) { Varp.cache[cache[j].anInt648].aBoolean713 = true; } } if (stream.currentOffset != stream.buffer.Length) { UnityEngine.Debug.Log("varbit load mismatch"); } }
public ObjectDef method580() { int i = -1; if (anInt774 != -1) { VarBit varBit = VarBit.cache[anInt774]; int j = varBit.anInt648; int k = varBit.anInt649; int l = varBit.anInt650; int i1 = UnityClient.anIntArray1232[l - k]; i = clientInstance.variousSettings[j] >> k & i1; } else if (anInt749 != -1) { i = clientInstance.variousSettings[anInt749]; } if (i < 0 || i >= childrenIDs.Length || childrenIDs[i] == -1) { return(null); } else { return(forID(childrenIDs[i])); } }
public EntityDef method161() { try { int j = -1; if (anInt57 != -1) { VarBit varBit = VarBit.cache[anInt57]; int k = varBit.anInt648; int l = varBit.anInt649; int i1 = varBit.anInt650; int j1 = UnityClient.anIntArray1232[i1 - l]; j = clientInstance.variousSettings[k] >> l & j1; } else if (anInt59 != -1) { j = clientInstance.variousSettings[anInt59]; } if (j < 0 || j >= childrenIDs.Length || childrenIDs[j] == -1) { return(null); } else { return(forID(childrenIDs[j])); } } catch (Exception e) { return(null); } }