void Awake() { DontDestroyOnLoad(gameObject); gameObject.AddComponent <RRMessageQueue>(); gameObject.AddComponent <RRConnectionManager>(); NetworkRequestTable.init(); NetworkResponseTable.init(); }
void Awake() { DontDestroyOnLoad(gameObject); gameObject.AddComponent("MessageQueue"); gameObject.AddComponent("ConnectionManager"); NetworkRequestTable.init(); NetworkResponseTable.init(); //SpeciesTable.initialize(); }
public void ReadSocket() { if (!socketReady) { return; } if (theStream.DataAvailable) { byte[] buffer = new byte[2]; theStream.Read(buffer, 0, 2); short bufferSize = BitConverter.ToInt16(buffer, 0); buffer = new byte[bufferSize]; theStream.Read(buffer, 0, bufferSize); MemoryStream dataStream = new MemoryStream(buffer); short response_id = DataReader.ReadShort(dataStream); Debug.Log("response_id: " + response_id); //Debug.Log(response_id.GetType().ToString()); NetworkResponse response = NetworkResponseTable.get(response_id); if (response != null) { response.dataStream = dataStream; response.parse(); ExtendedEventArgs args = response.process(); if (args != null) { MessageQueue msgQueue = mainObject.GetComponent <MessageQueue>(); msgQueue.AddMessage(args.event_id, args); } } } }