private void SpawnPlayer()
        {
            player1 = Instantiate(player1, new Vector3(-19f, 0f, 0f), Quaternion.identity) as GameObject;
            cam.SetTarget(player1.transform);

            player1.name = "Player_sprite(Clone)";
        }
        private void SpawnPlayer()
        {
            player1 = Instantiate(Resources.Load("Prefabs/Species/animal" + species1), new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject;
            cam.SetTarget(player1.transform);

            player1.name = Constants.PLAYER1_NAME;
            GameObject.Find("GameLogic").GetComponent <Running>().player1 = this.player1;
        }