Example #1
0
        public bool Invoke(GameTime gameTime, double timer, float speed, double duration, SpriteBase sprite, Vector2 modifier)
        {
            Vector2 i = speed * modifier;

            sprite.UpperLeft += i;

            if (gameTime.TotalGameTime.TotalSeconds >= timer + duration)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #2
0
        internal SpriteBase PointerInitialise(StateManager state)
        {
            SpriteBase sprite = new SpriteBase();

            return(sprite);
        }
Example #3
0
        public void SetParts(Texture2D cornerTexture, Texture2D wallTexture, Texture2D backTexture, List <SpriteBase> list)
        {
            list.Clear();

            SpriteBase corner;

            corner = new SpriteBase();
            corner.SetTexture(cornerTexture);
            corner.UpperLeft = UpperLeft;
            list.Add(corner);

            corner = new SpriteBase();
            corner.SetTexture(cornerTexture);
            corner.UpperLeft     = new Vector2(UpperLeft.X, UpperLeft.Y + GetHeight());
            corner.RotationAngle = 90;
            list.Add(corner);

            corner = new SpriteBase();
            corner.SetTexture(cornerTexture);
            corner.UpperLeft     = new Vector2(UpperLeft.X + GetWidth(), UpperLeft.Y + GetHeight());
            corner.RotationAngle = 180;
            list.Add(corner);

            corner = new SpriteBase();
            corner.SetTexture(cornerTexture);
            corner.UpperLeft     = new Vector2(UpperLeft.X + GetWidth(), UpperLeft.Y);
            corner.RotationAngle = 270;
            list.Add(corner);


            SpriteBase wall;

            wall = new SpriteBase();
            wall.SetTexture(wallTexture);
            wall.Scale     = new Vector2(1, GetHeight() - corner.GetHeight() * 2);
            wall.UpperLeft = new Vector2(UpperLeft.X, UpperLeft.Y + corner.GetHeight());
            list.Add(wall);

            wall = new SpriteBase();
            wall.SetTexture(wallTexture);
            wall.Scale         = new Vector2(1, GetWidth() - corner.GetWidth() * 2);
            wall.UpperLeft     = new Vector2(UpperLeft.X + corner.GetWidth(), UpperLeft.Y + GetHeight());
            wall.RotationAngle = 90;
            list.Add(wall);

            wall = new SpriteBase();
            wall.SetTexture(wallTexture);
            wall.Scale         = new Vector2(1, GetHeight() - corner.GetHeight() * 2);
            wall.UpperLeft     = new Vector2(UpperLeft.X + GetWidth(), UpperLeft.Y + corner.GetHeight() + wall.GetHeight());
            wall.RotationAngle = 180;
            list.Add(wall);

            wall = new SpriteBase();
            wall.SetTexture(wallTexture);
            wall.Scale         = new Vector2(1, GetWidth() - corner.GetWidth() * 2);
            wall.UpperLeft     = new Vector2(UpperLeft.X + GetWidth() - corner.GetWidth(), UpperLeft.Y);
            wall.RotationAngle = 270;
            list.Add(wall);

            SpriteBase back;

            back = new SpriteBase();
            back.SetTexture(backTexture);
            back.Scale     = new Vector2(GetWidth() - corner.GetWidth() * 2, GetHeight() - corner.GetHeight() * 2);
            back.UpperLeft = new Vector2(UpperLeft.X + corner.GetWidth(), UpperLeft.Y + corner.GetHeight());
            list.Add(back);
        }