Example #1
0
        //In game menyn
        private void InGameMenu()
        {
            bool   continueCode = false;
            string option;
            bool   error        = false;
            string errorMsg     = default;
            int    saveReminder = default;

            do
            {
                //If the player has killed the dragon player will be over 20 strength.
                //so the check is for if player is back on lvl1 but strength is > 20,
                //then you have finished the game
                if (player.Level == 1 && player.KilledCreatures > 5)
                {
                    Print.ClearAllScreen();
                    Print.EnemyPrint("Ending dragon");
                    Console.SetCursorPosition(left, top);
                    Print.Yellow("You made it til the end, the dragon is defeted. You´re a hero!");
                    top++;
                    Console.SetCursorPosition(left, top);
                    Print.Yellow($"Killed enemies: {player.KilledCreatures}");
                    Console.ReadKey();
                    continueCode = true;
                }
                //if player is alive
                else
                {
                    if (player.Alive)
                    {
                        Print.ClearAllScreen();
                        //Front logo on menu screen
                        Print.EnemyPrint("Ending dragon");
                        player.PrintCurrentPlayerStatus();
                        top  = 13;
                        left = 45;
                        for (int i = 0; i < inGameMenuOptions.Length; i++)
                        {
                            Console.SetCursorPosition(left, top);
                            Console.WriteLine($"{i + 1}. {inGameMenuOptions[i]}");
                            top++;
                        }
                        //Reminder for the player to save
                        if (saveReminder >= 5 && saveReminder < 10)
                        {
                            Console.SetCursorPosition(left, top - 7);
                            Print.Yellow("Don´t forget to save your progress!");
                        }
                        else if (saveReminder >= 10)
                        {
                            saveReminder = default;
                        }

                        //Error message is printed out (if there are any)
                        if (error)
                        {
                            Console.SetCursorPosition(left, top + 2);
                            Print.Red(errorMsg);
                            errorMsg = default;
                        }
                        Console.SetCursorPosition(left, top + 1);
                        Console.Write("Choose your option> ");
                        Console.CursorVisible = true;
                        option = Console.ReadLine();
                        Console.CursorVisible = false;
                        var sounds = _menuObject.SoundList();
                        AudioPlaybackEngine sound = new AudioPlaybackEngine();
                        sound.PlaySound(sounds[1]);
                        Thread.Sleep(700);
                        sound.Dispose();
                        switch (option)
                        {
                        case "1":
                            //Go explore
                            error = false;
                            Thread.Sleep(500);
                            Explore explore = new Explore();
                            menuMusic.PauseSound();
                            explore.GoAdventure(player, _menuObject);
                            //If you died, play game over sound.
                            if (!player.Alive)
                            {
                                continueCode = true;
                                var listsound            = _menuObject.SoundList();
                                AudioPlaybackEngine dead = new AudioPlaybackEngine();
                                dead.PlaySound(listsound[12]);
                                Print.PlayerStatsPrint(player);
                            }
                            //else resume menu music and increse reminder counter
                            else
                            {
                                menuMusic.ResumeSound();
                                saveReminder++;
                            }
                            break;

                        case "2":
                            InventoryGui inventory = new InventoryGui();
                            inventory.InventoryMenu(player, _menuObject);

                            break;

                        case "3":
                            //Go shop
                            menuMusic.PauseSound();
                            var soundList = _menuObject.SoundList();
                            AudioPlaybackEngine shopMusic = new AudioPlaybackEngine();
                            shopMusic.PlaySound(soundList[2]);

                            Shop theShop = new Shop(_menuObject, player);
                            theShop.GoIn(player);
                            //shop is the sound for the shop that´s disposing
                            shopMusic.Dispose();
                            menuMusic.ResumeSound();
                            error = false;
                            saveReminder++;
                            break;

                        case "4":
                            //Save your game
                            errorMsg     = FileHandling.SavePlayerToFile(playerList);
                            error        = true;
                            saveReminder = 0;
                            break;

                        case "5":
                            //Exit game
                            Thread.Sleep(500);
                            Environment.Exit(0);
                            break;

                        default:
                            //If anything else is pressed, errormessage is set.
                            error    = true;
                            errorMsg = "Wrong menu choice";
                            break;
                        }
                    }

                    else
                    {
                        continueCode = true;
                    }
                }
            } while (!continueCode);
        }
Example #2
0
        //Print text during fights
        public static void FightConsolePrintText(List <string> fightText, Player player, Enemy enemy)
        {
            int consolePrintPositionTop  = 33;
            int consolePrintPositionLeft = 0;

            foreach (var item in fightText)
            {
                Console.SetCursorPosition(consolePrintPositionLeft, consolePrintPositionTop);
                Print.Yellow(item);
                consolePrintPositionTop++;
            }
            int hpStatsCursorTop  = 34;
            int hpStatsCursorLeft = 93;

            for (int i = 0; i < 3; i++)
            {
                Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                if (i == 0)
                {
                    if (player.Alive)
                    {
                        Console.Write(new string(' ', 14));
                        Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                        if (player.Health < player.MaxHealth / 5)
                        {
                            Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop - 1);
                            Print.Red("!!! WARNING !!!");
                            Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                            Console.Write("Player HP: ");
                            Print.Red($"{player.Health}");
                        }
                        else
                        {
                            Console.WriteLine($"Player HP: {player.Health}");
                        }
                    }
                    else
                    {
                        Console.Write(new string(' ', 14));
                        Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                        Console.WriteLine($"You died!");
                    }
                }

                if (i == 2)
                {
                    if (enemy.Alive)
                    {
                        Console.Write(new string(' ', 14));

                        Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                        Print.Yellow($"{enemy.Type} ");
                        hpStatsCursorTop++;
                        Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                        Console.WriteLine($"Enemy HP: {enemy.Health} ");
                        hpStatsCursorTop++;
                        Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                        Console.WriteLine($"Strength: {enemy.Strength} ");
                        hpStatsCursorTop++;
                    }
                    else
                    {
                        Console.Write(new string(' ', 14));
                        Console.SetCursorPosition(hpStatsCursorLeft, hpStatsCursorTop);
                        Console.WriteLine($"Enemy is dead!");
                    }
                }
                hpStatsCursorTop++;
            }
        }