public void DeactivateShield() { if (this.isShieldActive && lastDevineShield + 5 == this.Turns) { isShieldActive = false; this.Defence = defaultDefence; string info = string.Format("Devine Shield is over!" , 150 - (this.Turns - this.lastHeal)); InfoPanel.AddInfo(info); } }
public void Hit(IGameUnit target) { int damage = this.Attack - (this.Attack * target.Defence) / 700; if (damage < 0) { damage = 0; } target.Health -= damage; string info = GenerateInfoText(damage, target); InfoPanel.AddInfo(info); }
public void UseItem(IDrinkable itemToUse) { string info = ""; if (this.Health + itemToUse.HealthRestorationPower > this.MaxHealth) { info = "You drinked " + itemToUse.Name + " and restore " + (this.MaxHealth - this.Health) + " health"; this.Health = this.MaxHealth; } else { info = "You drinked " + itemToUse.Name + " and restore " + itemToUse.HealthRestorationPower + " health"; this.Health += itemToUse.HealthRestorationPower; } InfoPanel.AddInfo(info); }
public void EquipItem(IEquipable itemToWear) { if (this.EquipedItems[itemToWear.Slot] == null) { this.equipedItems[itemToWear.Slot] = itemToWear; AddStats(itemToWear); } else { RemoveStats(this.EquipedItems[itemToWear.Slot]); this.equipedItems[itemToWear.Slot] = null; this.equipedItems[itemToWear.Slot] = itemToWear; AddStats(itemToWear); } string info = "You have equiped " + itemToWear.Name; InfoPanel.AddInfo(info); }
public void Shield() { if (this.Turns - this.lastDevineShield < 50) { string info = string.Format("Devine Shield is on cooldown wait {0} more turns." , 50 - (this.Turns - this.lastDevineShield)); InfoPanel.AddInfo(info); } else { this.defaultDefence = this.Defence; this.isShieldActive = true; this.Defence += 500; this.Mana = 0; this.lastDevineShield = this.Turns; string info = string.Format("Devine Shield has been used!" , 50 - (this.Turns - this.lastHeal)); InfoPanel.AddInfo(info); } }