Example #1
0
 protected Character(double x, double y, Texture2D[] pics, double life, Ability myAbility, int damage,
     float speed)
 {
     this.X = x;
     this.Y = y;
     this.Life = 1000;
     this.Pics = pics;
     this.MyAbility = myAbility;
     this.Delay = 100f;
     this.Frame = 0;
     this.Elapsed = 0;
     this.Damage = damage;
 }
Example #2
0
 public Mob(double x, double y, Texture2D[] pics, double life, Ability myAbility, int damage, int speed)
     : base(x, y, pics, life, myAbility, damage, speed)
 {
 }
Example #3
0
 protected Enemy(double x, double y, Texture2D[] pics, double life, Ability myAbility, int damage, int speed)
     : base(x, y, pics, life, myAbility = null, damage, speed)
 {
     this.Life = 500;
 }
Example #4
0
 public ChichoMitko(double x, double y, Texture2D[] pics, double life, Ability miracleShot, int damage, int speed, int focus)
     : base(x, y, pics, life, miracleShot, damage, speed)
 {
     this.Focus = 100;
 }
Example #5
0
 public Programmer(double x, double y, Texture2D[] pics, double life, Ability hackingDoors, int damage, int speed,
     int coffeine)
     : base(x, y, pics, life, hackingDoors, damage, speed)
 {
 }
Example #6
0
 public Alexsination(double x, double y, Texture2D[] pics, double life, Ability shadowStep, int damage, int speed, int energy)
     : base(x, y, pics, life, shadowStep, damage, speed)
 {
     this.Energy = 100;
 }