private bool CheckLvlUp() { RPGCalc calc = new RPGCalc(); bool bMelee = calc.CheckXPForLevel(m_ExperienceMelee, m_LvlMelee); bool bThrown = calc.CheckXPForLevel(m_ExperienceThrown, m_LvlThrown); bool bLauncher = calc.CheckXPForLevel(m_ExperienceThrown, m_LvlLauncher); if (bMelee || bThrown || bLauncher) { return(true); } else { return(false); } }