public void LoadEnemies(SkillManager sm, ItemManager im) { enemyList.Clear(); Enemy slime = new Enemy( "Slime", // Name 1, // ID 1, // Type | 1 = Physical / 2 = Elemental / 3 = Both 1, //1 = Normal, 2 = Fire, 3 = Water, 4 = Wind, 5 = Light, 6 = Dark 2, // Defense 10, // Strength 0, // Intelligence 5, // Speed 5, // Damage 10, // Critical Chance 20, // XP the player gets for killing 10, // Gold the player gets for killing 100, // Max HP 0); // Max Mana slime.AddItem(102, 2, im); enemyList.Add(slime); //------------------------------------------------------- Enemy fireSlime = new Enemy( "Fire Slime", // Name 2, // ID 2, // Type | 1 = Physical / 2 = Elemental / 3 = Both 2, //1 = Normal, 2 = Fire, 3 = Water, 4 = Wind, 5 = Light, 6 = Dark 3, // Defense 1, // Strength 15, // Intelligence 5, // Speed 5, // Damage 10, // Critical Chance 25, // XP the player gets for killing 20, // Gold the player gets for killing 100, // Max HP 10); // Max Mana fireSlime.AddSkill(1, sm); fireSlime.AddItem(104, 2, im); enemyList.Add(fireSlime); //------------------------------------------------------- Enemy waterSlime = new Enemy( "Water Slime", // Name 3, // ID 2, // Type | 1 = Physical / 2 = Elemental / 3 = Both 3, //1 = Normal, 2 = Fire, 3 = Water, 4 = Wind, 5 = Light, 6 = Dark 3, // Defense 1, // Strength 15, // Intelligence 5, // Speed 5, // Damage 10, // Critical Chance 25, // XP the player gets for killing 20, // Gold the player gets for killing 100, // Max HP 10); // Max Mana waterSlime.AddSkill(2, sm); waterSlime.AddItem(105, 2, im); enemyList.Add(waterSlime); //------------------------------------------------------- Enemy lightSlime = new Enemy( "Light Slime", // Name 3, // ID 2, // Type | 1 = Physical / 2 = Elemental / 3 = Both 5, //1 = Normal, 2 = Fire, 3 = Water, 4 = Wind, 5 = Light, 6 = Dark 3, // Defense 1, // Strength 20, // Intelligence 5, // Speed 5, // Damage 10, // Critical Chance 25, // XP the player gets for killing 20, // Gold the player gets for killing 100, // Max HP 10); // Max Mana lightSlime.AddSkill(3, sm); lightSlime.AddItem(103, 2, im); enemyList.Add(lightSlime); //------------------------------------------------------- }