Example #1
0
        static void Main(string[] args)
        {
            Map map = new Map();

            Console.CancelKeyPress += (sender, eArgs) => {
                _quitEvent.Set();
                eArgs.Cancel = true;
            };

            string TempName;
            int    TempAge;
            string TempClass;
            string TempObj;
            //string TempObjHPs;

            bool exit = false;

            while (!exit)
            {
                Console.Write("Here's the game board state");
                Console.Write("Characters and objects in play :\n");
                map.listAll();
                Console.Write("\nWhat do you want to do ? \nEnter help for help\n1)CreateChar\n2)CreateObj\n3)MoveChar\n4)CharAtk\n5)Help\n6)Exit\n");
                string command = Console.ReadLine();
                switch (command)
                {
                case "5":     //Help
                    Console.Clear();
                    Console.WriteLine("CreateChar to create a char \nCreateObj to create an object \nMoveChar ro move a char \nAtkChar to attack with a char\n");
                    break;

                case "1":     //CreateChar
                    Console.WriteLine("Enter your char name :");
                    TempName = Console.ReadLine();
                    Console.WriteLine("Enter your char Age :");
                    TempAge = int.Parse(Console.ReadLine());
                    Console.WriteLine("Enter your char Class :");
                    TempClass = Console.ReadLine();
                    if (string.Equals(TempClass, "Archer"))
                    {
                        Characters tempArcher = new Archer(TempName, TempAge, TempClass);
                        map.addChar(tempArcher);
                    }
                    else
                    {
                        Characters tempMage = new Mage(TempName, TempAge, TempClass);
                        map.addChar(tempMage);
                    }
                    Console.Clear();
                    break;

                case "2":     //CreateObj
                    Console.WriteLine("What kind of object do you want to create ?\n1)Rock\n2)Other");
                    TempObj = Console.ReadLine();
                    bool rockCreated = false;
                    while (!rockCreated)
                    {
                        switch (TempObj)
                        {
                        case "1":
                            Console.WriteLine("Name your rock :");
                            string    tempRockName = Console.ReadLine();
                            Obstacles tempRock     = new Rock(tempRockName);
                            map.addObstacle(tempRock);
                            rockCreated = true;
                            break;

                        case "2":
                            break;

                        default:
                            break;
                        }
                    }
                    Console.Clear();
                    break;

                case "3":     //MoveChar
                    Console.Write("What Character would you like to move ?\n");
                    string[] chars = map.listCharacters();
                    for (int i = 0; i < chars.Length; i++)
                    {
                        Console.Write(i + ")" + chars[i] + "\n");
                    }
                    string userInput = Console.ReadLine();
                    foreach (string charToMove in chars)
                    {
                        if (string.Equals(userInput, charToMove))
                        {
                            Console.Write("Where would you like to move it ?\n");

                            Console.Write("Enter X coordinate :\n");
                            bool xNotGiven = true;
                            while (xNotGiven)
                            {
                                int    moveX = 0;
                                string tempX = Console.ReadLine();
                                if (Int32.TryParse(tempX, out moveX))
                                {
                                    xNotGiven = false;
                                }
                            }

                            Console.Write("Enter Y coordinate :\n");
                            bool yNotGiven = true;
                            while (yNotGiven)
                            {
                                int    moveY = 0;
                                string tempY = Console.ReadLine();
                                if (Int32.TryParse(tempY, out moveY))
                                {
                                    yNotGiven = false;
                                }
                            }
                        }
                    }

                    break;

                case "4":     //CharAtk
                    Console.Clear();
                    break;

                case "6":     //Exit
                    Console.Clear();
                    exit = true;
                    break;
                }
            }



            //Initialization of chars
            //Characters archer = new Mage("Edge", 150, "Archer", 9, 2);

            //Initialization of obstacles
            //Obstacles rock1 = new Rock("rock1", 2);

            //Initialization of the map
            //Map map = new Map();
            //map.addChar(archer);
            //map.addObstacle(rock1);
            //map.listAll();



            _quitEvent.WaitOne();
            //System.Threading.Thread.Sleep(10000);
        }