Example #1
0
 // Character class is provided only for debug purpose
 private float GetStatValue(Stat stat, int level, ProgressionStat progStat, CharacterClass characterClass)
 {
     if (progStat == null)
     {
         Debug.Log("No values was set for the character class:" + characterClass + " under the stat: " + stat);
         return(defaultErrorValue);
     }
     return(progStat.GetValueByLevel(level));
 }
Example #2
0
        /// <summary>
        /// Returns the maximum supported Level for a given start of a class
        /// </summary>
        /// <param name="stat">Simple</param>
        /// <param name="characterClass"></param>
        /// <returns></returns>
        public int GetMaxLevelSupported(Stat stat, CharacterClass characterClass)
        {
            BuildLookpUpTable();
            Dictionary <Stat, ProgressionStat> characterDict = loopUpTable[characterClass];

            if (characterDict == null)
            {
                Debug.LogError("Progression stats was not implemented for the class: " + characterClass);
                return(1);
            }

            ProgressionStat progressionStat = characterDict[stat];

            return(progressionStat.GetMaxSupportedLevel());
        }
Example #3
0
        public float GetStat(Stat stat, CharacterClass characterClass, int level)
        {
            BuildLookpUpTable();

            Dictionary <Stat, ProgressionStat> characterTable = loopUpTable[characterClass];

            if (characterTable == null)
            {
                Debug.LogError("Progression stats was not implemented for the class: " + characterClass);
                return(defaultErrorValue);
            }

            ProgressionStat progStat = characterTable[stat];

            return(GetStatValue(stat, level, progStat, characterClass));
        }