Example #1
0
 public void AttemptSpecialAbility(int index, GameObject target = null)
 {
     if (abilities.Length > 0)
     {
         SpecialAbilities energy     = GetComponent <SpecialAbilities>();
         float            energyCost = abilities[index].GetEnergyCost();
         if (energyCost <= currentEnergyPoints)
         {
             energy.ConsumeEnergy(energyCost);
             abilities[index].Use(target);
         }
         else
         {
             if (!audioSource.isPlaying && outOfEnergyClip)
             {
                 audioSource.PlayOneShot(outOfEnergyClip);
             }
         }
     }
 }