private void initialize()
        {
            if (initialized)
            {
                return;
            }
            initialized = true;
            ConfigNode    node     = ROEUtil.parseConfigNode(configNodeData);
            AnimationData animData = new AnimationData(node.GetNode("ANIMATIONDATA"));

            animationModule = new AnimationModule(part, this, nameof(persistentState), null, nameof(deployEngineEvent), nameof(retractEngineEvent));
            animationModule.getSymmetryModule = m => ((ROEDeployableEngine)m).animationModule;
            animationModule.setupAnimations(animData, part.transform.FindRecursive("model"), 0);
            animationModule.onAnimStateChangeCallback = onAnimationStateChange;
        }
Example #2
0
        private void initialize()
        {
            constraints.Clear();
            ConfigNode node = ROEUtil.parseConfigNode(configNodeData);

            ConfigNode[] lookConstraintNodes = node.GetNodes("LOOK_CONST");
            foreach (ConfigNode lcn in lookConstraintNodes)
            {
                loadLookConstraint(lcn);
            }

            ConfigNode[] lockedConstraintNodes = node.GetNodes("LOCKED_CONST");
            foreach (ConfigNode lcn in lockedConstraintNodes)
            {
                loadLockedConstraint(lcn);
            }
            updateConstraints();
        }