/// <summary>
        /// 描画ステージのリサイズ
        /// </summary>
        /// <param name="obj"></param>
        public void resizeStage(SettingStage obj)
        {
            this.settingStage = obj;

            double rawZoomLevelWidth = System.Math.Floor(((double)this.defaultWidth / (double)obj.bolsterWidth) * 10) / 10;
            double rawZoomLevelHeight = System.Math.Floor(((double)this.defaultHeight / (double)obj.bolsterHeight) * 10) / 10;
            if (obj.bolsterWidth > this.defaultWidth && rawZoomLevelWidth < rawZoomLevelHeight)
            {
                this.rawZoomLevel = rawZoomLevelWidth;
            }
            else if (obj.bolsterHeight > this.defaultHeight)
            {
                this.rawZoomLevel = rawZoomLevelHeight;
            }
            else
            {
                this.rawZoomLevel = 1;
            }

            this.defaultBolsterWidth = (int)System.Math.Floor(obj.bolsterWidth * this.rawZoomLevel);
            this.defaultBolsterHeight = (int)System.Math.Floor(obj.bolsterHeight * this.rawZoomLevel);

            this.defaultUnderKanagataWidth = (int)System.Math.Floor(obj.underKanagataWidth * this.rawZoomLevel);
            this.defaultUnderKanagataHeight = (int)System.Math.Floor(obj.underKanagataHeight * this.rawZoomLevel);

            this.defaultPressKanagataWidth = (int)System.Math.Floor(obj.pressKanagataWidth * this.rawZoomLevel);
            this.defaultPressKanagataHeight = (int)System.Math.Floor(obj.pressKanagataHeight * this.rawZoomLevel);

            //センサーが範囲内にあるか判定する
            List<SettingItem> settings = this.locationSetting.getSettingList();

            for (int i = 0; i < this.sensorList.Count; i++)
            {
                //Bセンサで
                if (settings[i].type == "B")
                    //範囲外ならば
                    if (settings[i].x != -1 && settings[i].y != -1)
                        if (obj.bolsterWidth <= settings[i].x || obj.bolsterHeight <= settings[i].y)
                        {
                            removeSensor(i); //対象のセンサーを消去
                            setNewSensorB(i); //対象センサーを初期位置へ
                        }
            }

            this.zoomCanvases(1);

            this.cvsRoot.UpdateLayout();
            this.sliderZoom.Value = 1;
        }
Example #2
0
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        private SettingStage getSettingStage()
        {
            SettingStage obj = new SettingStage();
            obj.kanagataDisp = this.chkDispKanagata.Checked;
            obj.bolsterWidth = int.Parse(this.txtBolsterWidth.Text.Trim());
            obj.bolsterHeight = int.Parse(this.txtBolsterHeight.Text.Trim());
            obj.underKanagataWidth = int.Parse(this.txtUnderKanagataWidth.Text.Trim());
            obj.underKanagataHeight = int.Parse(this.txtUnderKanagataHeight.Text.Trim());
            obj.pressKanagataWidth = int.Parse(this.txtPressKanagataWidth.Text.Trim());
            obj.pressKanagataHeight = int.Parse(this.txtPressKanagataHeight.Text.Trim());

            return obj;
        }
        /// <summary>
        /// 与えられた設定にて初期表示
        /// </summary>
        /// <param name="obj"></param>
        /// <param name="settingList"></param>
        public void setDefault(SettingStage obj, List<SettingItem> settingList)
        {
            this.settingStage = obj;
            DispatcherTimer timer;
            uctrlLocationSetting2 self = this;
            timer = new DispatcherTimer();
            timer.Interval = TimeSpan.FromSeconds(0.01);
            timer.Tick += delegate
            {
                timer.Stop();
                self.resizeStage(obj);

                self.setDefaultSensors(settingList);

                self.DoneInitailized(self, new EventArgs());
            };
            timer.Start();
        }