Example #1
0
        public override void OnFrameBegin()
        {
            var mapEntity = GetSingletonEntity <MapData>();

            _moveSystem = World.GetOrCreateSystem <MoveSystem>();

            // Early out if the map is regenerating.
            if (EntityManager.HasComponent <GenerateMap>(mapEntity) ||
                _playerQuery.IsEmptyIgnoreFilter)
            {
                _dontRun = true;
                return;
            }

            _mapData      = EntityManager.GetComponentData <MapData>(mapEntity);
            _playerEntity = _playerQuery.GetSingletonEntity();

            _dontRun = false;
        }