protected override void RenderContent(UnityEngine.Object undoRecordObject) { _enable2DMode.RenderEditorGUI(undoRecordObject); _enableSnapping.RenderEditorGUI(undoRecordObject); _enableVertexSnapping.RenderEditorGUI(undoRecordObject); }
protected override void RenderContent(UnityEngine.Object undoRecordObject) { _enableSnapping.RenderEditorGUI(undoRecordObject); _changeMultiAxisMode.RenderEditorGUI(undoRecordObject); }