protected override void RenderContent(UnityEngine.Object undoRecordObject)
 {
     _enable2DMode.RenderEditorGUI(undoRecordObject);
     _enableSnapping.RenderEditorGUI(undoRecordObject);
     _enableVertexSnapping.RenderEditorGUI(undoRecordObject);
 }
Example #2
0
 protected override void RenderContent(UnityEngine.Object undoRecordObject)
 {
     _enableSnapping.RenderEditorGUI(undoRecordObject);
     _changeMultiAxisMode.RenderEditorGUI(undoRecordObject);
 }