Example #1
0
        // TODO: send in other thread
        private void SendCommand(string GET)
        {
            try
            {
                string ping = new System.Random().Next() + "|" + Guid() + "|" + DateTime.Now.ToShortTimeString() + "|" + new System.Random().Next();

                string checkGET = (uint)Header.ID + "=" + RustAPI.GetUserID()
                                  + "&" + (uint)Header.Guid + "=" + Guid()
                                  + "&" + (uint)Header.Ping + "=" + ping
                                  + GET;

#if !DEBUG
                string aesKey = "";
                using (Aes aes = Aes.Create())
                {
                    checkGET = AES.Encrypt(checkGET, aes.Key, aes.IV);
                    aesKey   = Convert.ToBase64String(aes.Key) + "|" + Convert.ToBase64String(aes.IV);
                }
                aesKey = Rijndael.Encrypt(aesKey, Rijndael.pubKey);
                string request = aesKey + "|" + checkGET;
                checkGET = Convert.ToBase64String(Encoding.ASCII.GetBytes(request));
#else
                Log("[SendRequest] " + checkGET);
#endif

                string    strHost = serverHost.Split(':')[0];
                IPAddress host    = null;
                IPAddress.TryParse(strHost, out host);
                if (host == null)
                {
                    host = Dns.GetHostEntry(strHost).AddressList[0];
                }
                var client = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                client.Connect(host, anticheatPort);

                byte[] byteData = Encoding.ASCII.GetBytes(checkGET);
                client.Send(byteData, 0, byteData.Length, 0);
                client.Close();

#if DEBUG
                Log("Send event. Request length: " + byteData.Length);
#endif
            }
            catch (Exception ex) { ErrorLog(ex); }
        }
Example #2
0
        private void AnticheatLoop()
        {
            try
            {
#if DEBUG
                Log("Anticheat loop started");
#endif
#if DEMO
                int screenshotCount = 0;
#endif

#if DEBUG
                Log("Adding [LateUpdate] for screenshots");
#endif
                RustAPI.AddLateUpdate(RustAPI.GetPlayer(), 0, ScreenHook);
#if DEBUG
                Log("[LateUpdate] added");
#endif

                int secondCounter = 0;
                while (true)
                {
                    if (RustAPI.IsUserConnected() && RustAPI.GetUserID() != 0)
                    {
                        try { serverHost = string.Format("{0}:{1}", RustAPI.GetServerAddress(), RustAPI.GetServerPort()); }
                        catch (Exception ex) { Log("[NoServerInLoop] " + ex.ToString()); }
                    }
                    else
                    {
                        Thread.Sleep(1000); continue;
                    }



                    try
                    {
#if DEMO
                        if (screenshotCount == 3)
                        {
                            RustAPI.Disconnect("Trial: 3 screenshots limit");
                        }
#endif
#if !DEBUG
                        if (secondCounter % 90 == 0 || screenArray != null) // screenshot every ~1.5 min
#else
                        if (secondCounter % 60 == 0 || screenArray != null) // for debugging send more often
#endif
                        {
                            SendScreenshot();
#if DEMO
                            if (screenArray != null)
                            {
                                screenshotCount++;
                            }
#endif
                        }

                        if (secondCounter % 10 == 0) // send ping
                        {
                            SendPing();
                        }

                        if (secondCounter % 300 == 0) // send tasklist every ~5 min
                        {
                            SendTasklist();
                        }

                        secondCounter++;
                        Thread.Sleep(1000);
                    }
                    catch (Exception ex)
                    {
                        ErrorLog(ex);
                        SendPing(); // try to ping anyway
                    }
                }
            }
            catch (Exception ex)
            {
                Log("Failed to init anticheat!");
                ErrorLog(ex);
            }
        }