public void OnFrameMove(Microsoft.DirectX.Direct3D.Device device, double totalTime, float elapsedTime) { if (parameters.SceneryType == SceneryParameters.SceneryTypeEnum.Full3D) { sky.OnFrameMove(device, totalTime, elapsedTime); foreach (SceneryObject sceneryObject in sceneryObjects) { sceneryObject.OnFrameMove(device, totalTime, elapsedTime); } foreach (Windmill mill in windmills) { mill.OnFrameMove(device, totalTime, elapsedTime); } foreach (Flag flag in flags) { flag.OnFrameMove(device, totalTime, elapsedTime); } #if EDITOR foreach (Gate gate in gates) { gate.OnFrameMove(device, totalTime, elapsedTime); } #endif vegetation.OnFrameMove(device, totalTime, elapsedTime); ground.OnFrameMove(device, totalTime, elapsedTime); ground00.OnFrameMove(device, totalTime, elapsedTime); ground01.OnFrameMove(device, totalTime, elapsedTime); ground02.OnFrameMove(device, totalTime, elapsedTime); ground10.OnFrameMove(device, totalTime, elapsedTime); ground12.OnFrameMove(device, totalTime, elapsedTime); ground20.OnFrameMove(device, totalTime, elapsedTime); ground21.OnFrameMove(device, totalTime, elapsedTime); ground22.OnFrameMove(device, totalTime, elapsedTime); //windsock.OnFrameMove(device, totalTime, elapsedTime); if (tractor != null) { tractor.OnFrameMove(device, totalTime, elapsedTime); } lensFlare.OnFrameMove(device, totalTime, elapsedTime); foreach (Water water in waters) { water.OnFrameMove(device, totalTime, elapsedTime); } #if !EDITOR if ((Effects.Reflection.Instance != null) && (Effects.Reflection.ReflectionDetail == RCSim.Effects.Reflection.ReflectionDetailEnum.High)) { Effects.Reflection.Instance.Invalidate(); } #endif } else { if (photoScenery != null) { photoScenery.OnFrameMove(device, totalTime, elapsedTime); } if (lensFlare != null) { lensFlare.OnFrameMove(device, totalTime, elapsedTime); } } }