public override void Draw(int interval) { SizeF res = UIMenu.GetScreenResolutionMantainRatio(); Point safe = UIMenu.GetSafezoneBounds(); base.Draw(interval); var start = new Point((int)res.Width - safe.X - 160, (int)res.Height - safe.Y - (28 + (4 * interval))); ResRectangle.Draw(start, new Size(150, 15), BackgroundColor); ResRectangle.Draw(start, new Size((int)(150 * Percentage), 15), ForegroundColor); }
protected void Init() { _selectedSprite = new Sprite("commonmenu", "gradient_nav", new Point(0, 0), new Size(431, 38), 0, HighlightColor); _rectangle = new ResRectangle(new Point(0, 0), new Size(431, 38), Color.FromArgb(150, 0, 0, 0)); _text = new ResText(Text, new Point(8, 0), 0.33f, Color.WhiteSmoke, Common.EFont.ChaletLondon, ResText.Alignment.Left); Description = Description; _badgeLeft = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40)); _badgeRight = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40)); _labelText = new ResText("", new Point(0, 0), 0.35f) { TextAlignment = ResText.Alignment.Right }; }
/// <summary> /// Basic menu button. /// </summary> /// <param name="text">Button label.</param> /// <param name="description">Description.</param> public NativeMenuItem(string text, string description) { Enabled = true; _rectangle = new ResRectangle(new Point(0, 0), new Size(431, 38), Color.FromArgb(150, 0, 0, 0)); _text = new ResText(text, new Point(8, 0), 0.33f, Color.WhiteSmoke, Common.EFont.ChaletLondon, ResText.Alignment.Left); Description = description; _selectedSprite = new Sprite("commonmenu", "gradient_nav", new Point(0, 0), new Size(431, 38)); _badgeLeft = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40)); _badgeRight = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40)); _labelText = new ResText("", new Point(0, 0), 0.35f) {TextAlignment = ResText.Alignment.Right}; }
/// <summary> /// Basic menu button. /// </summary> /// <param name="text">Button label.</param> /// <param name="description">Description.</param> public UIMenuItem(string text, string description) { Enabled = true; _rectangle = new ResRectangle(new Point(0, 0), new Size(431, 38), Color.FromArgb(150, 0, 0, 0)); _text = new ResText(text, new Point(8, 0), 0.33f, Color.WhiteSmoke, Common.EFont.ChaletLondon, ResText.Alignment.Left); Description = description; _selectedSprite = new Sprite("commonmenu", "gradient_nav", new Point(0, 0), new Size(431, 38)); _badgeLeft = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40)); _badgeRight = new Sprite("commonmenu", "", new Point(0, 0), new Size(40, 40)); _labelText = new ResText("", new Point(0, 0), 0.35f) { TextAlignment = ResText.Alignment.Right }; }
public void CameraShutterAnimation() { GameFiber.StartNew(delegate { var orig = UIMenu.GetScreenResolutionMantainRatio(); var res = new Size((int)orig.Width, (int)orig.Height); var upperRect = new ResRectangle(new Point(0,0), new Size(res.Width, 0), Color.Black); var lowerRect = new ResRectangle(new Point(0, res.Height), new Size(res.Width, 0), Color.Black); var middle = res.Height/2; var startTime = Game.GameTime; const uint duration = 200; while (Game.GameTime < startTime + duration) { var lerp = (int)Util.LinearLerp(Game.GameTime - startTime, 0, middle, duration); upperRect.Size = new Size(res.Width, lerp); lowerRect.Position = new Point(0, res.Height - lerp); lowerRect.Size = new Size(res.Width, lerp); upperRect.Draw(); lowerRect.Draw(); GameFiber.Yield(); } startTime = Game.GameTime; while (Game.GameTime < startTime + duration) { var lerp = (int)Util.LinearLerp(Game.GameTime - startTime, middle, 0, duration); upperRect.Size = new Size(res.Width, lerp); lowerRect.Position = new Point(0, res.Height - lerp); lowerRect.Size = new Size(res.Width, lerp); upperRect.Draw(); lowerRect.Draw(); GameFiber.Yield(); } }); }
/// <summary> /// Set the banner to your own Rectangle. /// </summary> /// <param name="rectangle">UIResRectangle object. Position and size does not matter.</param> public void SetBannerType(ResRectangle rectangle) { _logo = null; _tmpRectangle = rectangle; _tmpRectangle.Position = new Point(_offset.X, _offset.Y); _tmpRectangle.Size = new Size(431 + WidthOffset, 107); }
/// <summary> /// Advanced Menu constructor that allows custom title banner. /// </summary> /// <param name="title">Title that appears on the big banner. Set to "" if you are using a custom banner.</param> /// <param name="subtitle">Subtitle that appears in capital letters in a small black bar.</param> /// <param name="offset">Point object with X and Y data for offsets. Applied to all menu elements.</param> /// <param name="spriteLibrary">Sprite library name for the banner.</param> /// <param name="spriteName">Sprite name for the banner.</param> public UIMenu(string title, string subtitle, Point offset, string spriteLibrary, string spriteName) { _offset = offset; Children = new Dictionary<NativeMenuItem, UIMenu>(); WidthOffset = 0; _instructionalButtonsScaleform = new Scaleform(0); _instructionalButtonsScaleform.Load("instructional_buttons"); UpdateScaleform(); _mainMenu = new Container(new Point(0, 0), new Size(700, 500), Color.FromArgb(0, 0, 0, 0)); _logo = new Sprite(spriteLibrary, spriteName, new Point(0 + _offset.X, 0 + _offset.Y), new Size(431, 107)); _mainMenu.Items.Add(Title = new ResText(title, new Point(215 + _offset.X, 20 + _offset.Y), 1.15f, Color.White, Common.EFont.HouseScript, ResText.Alignment.Centered)); if (!String.IsNullOrWhiteSpace(subtitle)) { _mainMenu.Items.Add(new ResRectangle(new Point(0 + offset.X, 107 + _offset.Y), new Size(431, 37), Color.Black)); _mainMenu.Items.Add(Subtitle = new ResText(subtitle, new Point(8 + _offset.X, 110 + _offset.Y), 0.35f, Color.WhiteSmoke, 0, ResText.Alignment.Left)); if (subtitle.StartsWith("~")) { CounterPretext = subtitle.Substring(0, 3); } _counterText = new ResText("", new Point(425 + _offset.X, 110 + _offset.Y), 0.35f, Color.WhiteSmoke, 0, ResText.Alignment.Right); _extraYOffset = 37; } _upAndDownSprite = new Sprite("commonmenu", "shop_arrows_upanddown", new Point(190 + _offset.X, 147 + 37 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(50, 50)); _extraRectangleUp = new ResRectangle(new Point(0 + _offset.X, 144 + 38 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0)); _extraRectangleDown = new ResRectangle(new Point(0 + _offset.X, 144 + 18 + 38 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0)); _descriptionBar = new ResRectangle(new Point(_offset.X, 123), new Size(431, 4), Color.Black); _descriptionRectangle = new Sprite("commonmenu", "gradient_bgd", new Point(_offset.X, 127), new Size(431, 30)); _descriptionText = new ResText("Description", new Point(_offset.X + 5, 125), 0.35f, Color.FromArgb(255, 255, 255, 255), Common.EFont.ChaletLondon, ResText.Alignment.Left); _background = new Sprite("commonmenu", "gradient_bgd", new Point(_offset.X, 144 + _offset.Y - 37 + _extraYOffset), new Size(290, 25)); SetKey(Common.MenuControls.Up, GameControl.CellphoneUp); SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp); SetKey(Common.MenuControls.Down, GameControl.CellphoneDown); SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown); SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft); SetKey(Common.MenuControls.Right, GameControl.CellphoneRight); SetKey(Common.MenuControls.Select, GameControl.FrontendAccept); SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel); SetKey(Common.MenuControls.Back, GameControl.FrontendPause); }
protected virtual void Draw() { SizeF res = UIMenu.GetScreenResolutionMantainRatio(); int middle = (int)(res.Width / 2); Sprite.Draw("mpentry", "mp_modenotselected_gradient", new Point(0, 10), new Size((int)res.Width, 450 + (Items.Count * 40)), 0.0f, Color.FromArgb(200, 255, 255, 255)); ResText.Draw(Title, new Point(middle, 100), 2.5f, Color.FromArgb(255, 199, 168, 87), Common.EFont.Pricedown, true); ResText.Draw(Subtitle, new Point(middle, 230), 0.5f, Color.White, Common.EFont.ChaletLondon, true); ResRectangle.Draw(new Point(middle - 300, 290), new Size(600, 2), Color.White); for (int i = 0; i < Items.Count; i++) { MissionPassedScreenItem item = Items[i]; ResText.Draw(item.Label, new Point(middle - 230, 300 + (40 * i)), 0.35f, Color.White, Common.EFont.ChaletLondon, false); ResText.Draw(item.Status, new Point(item.Tickbox == MissionPassedScreenItem.TickboxState.None ? middle + 265 : middle + 230, 300 + (40 * i)), 0.35f, Color.White, Common.EFont.ChaletLondon, ResText.Alignment.Right, false, false, Size.Empty); if (item.Tickbox == MissionPassedScreenItem.TickboxState.None) { continue; } string spriteName; if (item.Tickbox == MissionPassedScreenItem.TickboxState.Tick) { spriteName = "shop_box_tick"; } else if (item.Tickbox == MissionPassedScreenItem.TickboxState.Cross) { spriteName = "shop_box_cross"; } else { spriteName = "shop_box_blank"; } Sprite.Draw("commonmenu", spriteName, new Point(middle + 230, 290 + (40 * i)), new Size(48, 48), 0.0f, Color.White); } ResRectangle.Draw(new Point(middle - 300, 300 + (40 * Items.Count)), new Size(600, 2), Color.White); ResText.Draw("Completion", new Point(middle - 150, 320 + (40 * Items.Count)), 0.4f, Color.White, Common.EFont.ChaletLondon, false); ResText.Draw(CompletionPercentage + "%", new Point(middle + 150, 320 + (40 * Items.Count)), 0.4f, Color.White, Common.EFont.ChaletLondon, ResText.Alignment.Right, false, false, Size.Empty); string medalSprite; if (Medal == MedalType.Silver) { medalSprite = "silvermedal"; } else if (Medal == MedalType.Gold) { medalSprite = "goldmedal"; } else { medalSprite = "bronzemedal"; } Sprite.Draw("mpmissionend", medalSprite, new Point(middle + 150, 320 + (40 * Items.Count)), new Size(32, 32), 0.0f, Color.White); InstructionalButtons.Draw(); }
public void SetBannerType(ResRectangle bannerType) { _menuList.ForEach(m => m.SetBannerType(bannerType)); }