public async Task RankedStats(CommandContext ctx, [Description("Player to get stats for.")] string playerName, [Description("Season to get stats for")] string seasonName)
        {
            try
            {
                R6SiegeAPI.Models.Player player = await api.GetPlayer(playerName, R6SiegeAPI.Enums.Platform.UPLAY, R6SiegeAPI.Enums.UserSearchType.Name);

                int seasonID = GetSeasonID(seasonName);
                if (seasonID == -1)
                {
                    throw new CommandFailedException($"{Formatter.InlineCode(seasonName)} is not a valid season or we don't currently support it. Try {Formatter.InlineCode("parabellum")}, {Formatter.InlineCode("chimera")}, {Formatter.InlineCode("whitenoise")}, or {Formatter.InlineCode("bloodorchid")}.");
                }
                else
                {
                    R6SiegeAPI.Models.Rank rank = await player.GetRank(R6SiegeAPI.Enums.RankedRegion.NA, seasonID);

                    await ctx.RespondAsync(embed : R6SiegeStatsModule.RankedStatsToDiscordEmbed(rank.MMR, rank.MaxMMR, rank.Wins, rank.Losses, rank.Abandons, rank.RankName, playerName, rank.Season.Name, rank.GetIconUrl));
                }
            }
            catch (Exception e)
            {
                if (e.GetType() == typeof(CommandFailedException))
                {
                    throw e;
                }
                throw new CommandFailedException($"Player {Formatter.InlineCode(playerName)} does not exist accoring to Ubisoft.");
            }
        }
        public async Task GeneralStats(CommandContext ctx, [Description("Player to get stats for.")] string playerName)
        {
            try
            {
                R6SiegeAPI.Models.Player player = await api.GetPlayer(playerName, R6SiegeAPI.Enums.Platform.UPLAY, R6SiegeAPI.Enums.UserSearchType.Name);

                R6SiegeAPI.Models.General genStats = await player.GetGeneral();

                await ctx.RespondAsync(embed : R6SiegeStatsModule.GeneralStatsToDiscordEmbed(genStats.Kills, genStats.Deaths, genStats.KillAssists, genStats.MatchWon, genStats.MatchLost, genStats.MatchPlayed, playerName, player.IconUrl, genStats.BarricadesDeployed, genStats.ReinforcementsDeployed, genStats.DistanceTravelled));
            }
            catch
            {
                throw new CommandFailedException($"Player {Formatter.InlineCode(playerName)} does not exist accoring to Ubisoft.");
            }
        }