private void timer1_Tick(object sender, EventArgs e) { team = ReadMem.TeamID(PlayerBase, handle); AllValues = ReadMem.DataValues(PlayerBase, handle); // Read all values (0 = hp, 1 = ammo, 2 = gadget) LightingCtrl.HpLighting(AllValues[0]); // Change the effects accordingly to the read values LightingCtrl.ReloadLighting(AllValues[1], AllValues[0], team); LightingCtrl.GadgetLighting(AllValues[2], team); LightingCtrl.TeamLighting(team); }
private void InitializeStuff(bool running) { label3.Text = "Running"; label3.ForeColor = Color.Green; timer2.Enabled = false; if (!running) { Task.Delay(30000).Wait(); } if (args.Length > 0) // If a handle was passed in when starting this program use that one { Task.Delay(1000).Wait(); Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); //For some f*****g reason the program crashes if I put this only before this statement. label7.Text = "Bypassed"; label7.ForeColor = Color.Green; int handleInt = Convert.ToInt32(args[0]); handle = new IntPtr(handleInt); } else { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); ServiceController sc = new ServiceController(); sc.ServiceName = "BEService"; if (sc.Status == ServiceControllerStatus.Running || sc.Status == ServiceControllerStatus.Paused) // Check if the Battleye service is running, if it is, stop it { sc.Stop(); sc.WaitForStatus(ServiceControllerStatus.Stopped); label7.Text = "Stopped"; label7.ForeColor = Color.Green; } else if (sc.Status == ServiceControllerStatus.Stopped) { label7.Text = "Stopped"; label7.ForeColor = Color.Green; } else { label7.Text = "Error"; label7.ForeColor = Color.Red; } handle = ReadMem.OpenProc("RainbowSix"); // Get the games handle } string statusmsg = LightingCtrl.Initialize(); // Initialize CUE.NET label4.Text = statusmsg; StatusMsg(statusmsg); // Change the UI text according to the response from CUE.NET if (statusmsg != "Keyboard not found") { if (args.Length > 0) { PlayerBase = ReadMem.PlayerBase(0x046DFCA0, handle, true); // Get the playerbase of the game } else { PlayerBase = ReadMem.PlayerBase(0x046DFCA0, handle, false); } if (handle != IntPtr.Zero && PlayerBase != IntPtr.Zero) { timer1.Enabled = true; // Enable the timer which reads the values } else { label3.Text = "Error reading memory"; label3.ForeColor = Color.Red; } } }
private void button1_Click(object sender, EventArgs e) { string statusmsg = LightingCtrl.Initialize(); StatusMsg(statusmsg); }