Example #1
0
        private Link GetStraitJumpLink(Square square, Link link)
        {
            Square target = link.LinkedSquare(square);

            // Check strait jump first
            int jumpX = target.X + (target.X - square.X);
            int jumpY = target.Y + (target.Y - square.Y);
            Square straitJump = target.Neighbours.FirstOrDefault(s => s.X == jumpX && s.Y == jumpY);

            if (straitJump == null)
            {
                return null;
            }

            MoveResult fromTarget = GetMoveResult(target, straitJump);

            switch (fromTarget)
            {
                case MoveResult.Succesfull:
                    return new JumpLink(square, target, straitJump);
                case MoveResult.BlockedByFence:
                case MoveResult.BlockedByPlayer:
                    return null;
                default:
                    throw new InvalidOperationException("Unexpected move result.");
            }
        }
Example #2
0
        // Assumes the linked square is ocupied by player
        private IEnumerable<Link> GetJumpLinks(Square square, Link link)
        {
            // Jump links are used in the case one player stands in front of the other.
            // Jump links aren't presisted as they become stale quickly
            // Jumps can be made over a single player.
            // In case strait jump not possible because of the fences diagonal jumps can be made if aren't blocked by fences.

            Square target = link.LinkedSquare(square);
            Link straitJump = GetStraitJumpLink(square, link);

            if (straitJump != null)
            {
                yield return straitJump;
                yield break;
            }

            // handle diagonal jumps
            foreach (var l in GetDiagonalJumpLinks(square, link))
            {
                yield return l;
            }
        }
Example #3
0
        private IEnumerable<Link> GetDiagonalJumpLinks(Square square, Link link)
        {
            Square target = link.LinkedSquare(square);

            int deltaX = target.X - square.X;
            int deltaY = target.Y - square.Y;
            int[] jumpDirection = { -1, 1 };

            foreach (int direction in jumpDirection)
            {
                int jumpX = deltaX == 0 ? target.X + direction : target.X;
                int jumpY = deltaY == 0 ? target.Y + direction : target.Y;
                Square diagonalJump = target.Neighbours.FirstOrDefault(s => s.X == jumpX && s.Y == jumpY);

                if (diagonalJump == null)
                {
                    continue;
                }

                MoveResult fromTarget = GetMoveResult(target, diagonalJump);

                switch (fromTarget)
                {
                    case MoveResult.Succesfull:
                        yield return new JumpLink(square, target, diagonalJump);
                        break;
                    case MoveResult.BlockedByFence:
                    case MoveResult.BlockedByPlayer:
                        break;
                    default:
                        throw new InvalidOperationException("Unexpected move result.");
                }
            }
        }
Example #4
0
        /// <summary>
        /// Moves player in by the link. 
        /// </summary>
        /// <param name="player"></param>
        /// <param name="link"></param>
        protected void MovePlayer(Player player, Link link)
        {
            Square currentPosition = player.Position;

            // Validate current -> desired is not bloced by fence and isn't occupied
            if (GetMoveResult(currentPosition, link) != MoveResult.Succesfull)
            {
                throw new InvalidOperationException("Can not jump over the fence or step on the other player.");
            }

            Square newPosition = link.LinkedSquare(currentPosition);

            ((MovablePlayer)player).MoveTo(newPosition);
        }
Example #5
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="from"></param>
        /// <param name="link"></param>
        /// <returns></returns>
        public MoveResult GetMoveResult(Square from, Link link)
        {
            JumpLink jumpLink = link as JumpLink;

            if (jumpLink != null)
            {
                if (GetMoveResult(from, jumpLink.Via) != MoveResult.BlockedByPlayer)
                {
                    return MoveResult.Invalid;
                }

                return GetMoveResult(jumpLink.Via, jumpLink.LinkedSquare(from));
            }

            // Blocked by fence has higher priority than blocked by player so it goes first.
            if (Fences.Any(f => f.SplittedLinks.Contains(link)))
            {
                return MoveResult.BlockedByFence;
            }

            if (IsSquareOccupied(link.LinkedSquare(from)))
            {
                return MoveResult.BlockedByPlayer;
            }

            return MoveResult.Succesfull;
        }
Example #6
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="link"></param>
        public void MoveCurrentPlayer(Link link)
        {
            // check link is not null

            if (!GameFinished)
            {
                if (!link.Squares.Contains(CurrentPlayer.Position))
                {
                    throw new InvalidOperationException("Invalid link provided.");
                }

                Square target = link.LinkedSquare(CurrentPlayer.Position);
                _board.MovePlayer(CurrentPlayer, link);

                GameFinished = CheckWinningConditions();
                if (!GameFinished)
                {
                    _currentPlayer = NextPlayer();
                }
            }
        }