protected override IEnumerator CoUpdate() { _guiCalibration.gameObject.SetActive(true); if (QuickVRManager.IsXREnabled()) { //#if UNITY_ANDROID // if (_hTracking._handTrackingMode == QuickUnityVR.HandTrackingMode.Hands) // { // _guiCalibration.SetCalibrationInstructions(QuickUserGUICalibration.CalibrationStep.HandTrackingMode); // while (!InputManager.GetButtonDown(InputManager.DEFAULT_BUTTON_CONTINUE)) // { // yield return null; // } // } //#endif _guiCalibration.SetCalibrationInstructions(QuickUserGUICalibration.CalibrationStep.HMDAdjustment); yield return(new WaitForSeconds(0.5f)); //HMD Adjustment while (!InputManager.GetButtonDown(InputManager.DEFAULT_BUTTON_CONTINUE)) { yield return(null); } yield return(null); } _guiCalibration.gameObject.SetActive(false); }
public virtual void Enable(bool enable, bool clearTextOnEnable = true) { if (enable) { Animator animator = QuickSingletonManager.GetInstance <QuickVRManager>().GetAnimatorTarget(); if (animator) { Vector2 hSize = GetComponent <RectTransform>().GetSizeHalf(); Transform t = QuickVRManager.IsXREnabled() ? animator.transform : Camera.main.transform; Vector3 pos = animator.GetBoneTransform(HumanBodyBones.Head).position; transform.position = pos - (t.right * hSize.x) + (t.up * hSize.y) + t.forward * 2; transform.rotation = t.rotation; } } foreach (Transform t in transform) { t.gameObject.SetActive(enable); } if (enable && clearTextOnEnable) { SetText(""); } if (!QuickVRManager.IsXREnabled()) { InputManagerKeyboard iManager = QuickSingletonManager.GetInstance <InputManager>().GetComponentInChildren <InputManagerKeyboard>(); iManager.enabled = !enable; _rootKeys.gameObject.SetActive(false); } _isEnabled = enable; }
protected virtual Ray ComputeRay() { if (!QuickVRManager.IsXREnabled() && GetVRCursor(Role.Head) == this) { return(QuickVRCameraController.GetCamera().ScreenPointToRay(new Vector3(_mouse.position.x.ReadValue(), _mouse.position.y.ReadValue()))); } return(new Ray(transform.position, _CursorTransform.position - transform.position)); }
protected virtual void OnDisable() { _vrPlayArea.GetVRNode(HumanBodyBones.Head).OnCalibrateVRNode -= OnCalibrateVRNodeHead; _vrPlayArea.GetVRNode(HumanBodyBones.Hips).OnCalibrateVRNode -= OnCalibrateVRNodeHips; _vrPlayArea.GetVRNode(HumanBodyBones.LeftHand).OnCalibrateVRNode -= OnCalibrateVRNodeLeftHand; _vrPlayArea.GetVRNode(HumanBodyBones.RightHand).OnCalibrateVRNode -= OnCalibrateVRNodeRightHand; _vrPlayArea.GetVRNode(HumanBodyBones.LeftFoot).OnCalibrateVRNode -= OnCalibrateVRNodeFoot; _vrPlayArea.GetVRNode(HumanBodyBones.RightFoot).OnCalibrateVRNode -= OnCalibrateVRNodeFoot; if (!QuickVRManager.IsXREnabled()) { QuickVRManager.OnPostUpdateIKTargets -= UpdateHeadRotationMono; } }
protected override IEnumerator CoUpdate() { _guiCalibration.gameObject.SetActive(true); //Show the logos if any yield return(StartCoroutine(CoShowLogos())); if (QuickVRManager.IsXREnabled()) { yield return(StartCoroutine(CoUpdateStateForwardDirection())); //Wait for the VR Devices Calibration } _guiCalibration.gameObject.SetActive(false); _vrManager.RequestCalibration(); }
protected override void OnEnable() { base.OnEnable(); _vrPlayArea.GetVRNode(HumanBodyBones.Head).OnCalibrateVRNode += OnCalibrateVRNodeHead; _vrPlayArea.GetVRNode(HumanBodyBones.Hips).OnCalibrateVRNode += OnCalibrateVRNodeHips; _vrPlayArea.GetVRNode(HumanBodyBones.LeftHand).OnCalibrateVRNode += OnCalibrateVRNodeLeftHand; _vrPlayArea.GetVRNode(HumanBodyBones.RightHand).OnCalibrateVRNode += OnCalibrateVRNodeRightHand; _vrPlayArea.GetVRNode(HumanBodyBones.LeftFoot).OnCalibrateVRNode += OnCalibrateVRNodeFoot; _vrPlayArea.GetVRNode(HumanBodyBones.RightFoot).OnCalibrateVRNode += OnCalibrateVRNodeFoot; if (!QuickVRManager.IsXREnabled()) { QuickVRManager.OnPostUpdateIKTargets += UpdateHeadRotationMono; } }
protected virtual void Update() { if (!QuickVRManager.IsXREnabled()) { UpdateKeyboardMono(); } _textInput.text = _text; if (_timeBlinking < _blinkTime) { _textInput.text += "|"; } _timeBlinking += Time.deltaTime; if (_timeBlinking > _blinkTime * 2) { _timeBlinking = 0; } }
protected virtual void Awake() { if (!Camera.main) { Camera camera = _pfCamera ? Instantiate <Camera>(_pfCamera) : new GameObject().GetOrCreateComponent <Camera>(); camera.name = "__Camera__"; camera.tag = "MainCamera"; camera.gameObject.GetOrCreateComponent <FlareLayer>(); } _camera = Camera.main; _camera.transform.parent = transform; _camera.transform.ResetTransformation(); _camera.GetOrCreateComponent <AudioListener>(); if (!QuickVRManager.IsXREnabled()) { _camera.fieldOfView = 70.0f;//90.0f; } QuickUICursor.CreateVRCursor(QuickUICursor.Role.Head, _camera.transform); }
public static QuickUICursor GetVRCursorMain() { return(GetVRCursor(QuickVRManager.IsXREnabled() ? Role.RightHand : Role.Head)); }