/// <summary> /// Find the first intercept between two glyph bounding boxes /// </summary> /// <param name="charSet">The character set to test</param> /// <returns>The overlapping characters</returns> private static char[] FirstIntercept(Dictionary <char, QFontGlyph> charSet) { char[] keys = Helper.ToArray(charSet.Keys); for (int i = 0; i < keys.Length; i++) { for (int j = i + 1; j < keys.Length; j++) { if (charSet[keys[i]].Page == charSet[keys[j]].Page && RectangleIntersect(charSet[keys[i]].Rect, charSet[keys[j]].Rect)) { return(new[] { keys[i], keys[j] }); } } } return(null); }
public static QFontData LoadQFontDataFromFile(string filePath, float downSampleFactor, QFontConfiguration loaderConfig) { var lines = new List <String>(); StreamReader reader = new StreamReader(filePath); string line; while ((line = reader.ReadLine()) != null) { lines.Add(line); } reader.Close(); var data = new QFontData(); int pageCount = 0; char[] charSet; data.Deserialize(lines, out pageCount, out charSet); string namePrefix = filePath.Replace(".qfont", "").Replace(" ", ""); var bitmapPages = new List <QBitmap>(); if (pageCount == 1) { bitmapPages.Add(new QBitmap(namePrefix + ".png")); } else { for (int i = 0; i < pageCount; i++) { bitmapPages.Add(new QBitmap(namePrefix + "_sheet_" + i)); } } foreach (var glyph in data.CharSetMapping.Values) { RetargetGlyphRectangleOutwards(bitmapPages[glyph.page].bitmapData, glyph, false, loaderConfig.KerningConfig.alphaEmptyPixelTolerance); } var intercept = FirstIntercept(data.CharSetMapping); if (intercept != null) { throw new Exception("Failed to load font from file. Glyphs '" + intercept[0] + "' and '" + intercept[1] + "' were overlapping. If you are texturing your font without locking pixel opacity, then consider using a larger glyph margin. This can be done by setting QFontBuilderConfiguration myQfontBuilderConfig.GlyphMargin, and passing it into CreateTextureFontFiles."); } if (downSampleFactor > 1.0f) { foreach (var page in bitmapPages) { page.DownScale32((int)(page.bitmap.Width * downSampleFactor), (int)(page.bitmap.Height * downSampleFactor)); } foreach (var glyph in data.CharSetMapping.Values) { glyph.rect = new Rectangle((int)(glyph.rect.X * downSampleFactor), (int)(glyph.rect.Y * downSampleFactor), (int)(glyph.rect.Width * downSampleFactor), (int)(glyph.rect.Height * downSampleFactor)); glyph.yOffset = (int)(glyph.yOffset * downSampleFactor); } } else if (downSampleFactor < 1.0f) { // If we were simply to shrink the entire texture, then at some point we will make glyphs overlap, breaking the font. // For this reason it is necessary to copy every glyph to a separate bitmap, and then shrink each bitmap individually. QFontGlyph[] shrunkGlyphs; QBitmap[] shrunkBitmapsPerGlyph; CreateBitmapPerGlyph(Helper.ToArray(data.CharSetMapping.Values), bitmapPages.ToArray(), out shrunkGlyphs, out shrunkBitmapsPerGlyph); //shrink each bitmap for (int i = 0; i < shrunkGlyphs.Length; i++) { var bmp = shrunkBitmapsPerGlyph[i]; bmp.DownScale32(Math.Max((int)(bmp.bitmap.Width * downSampleFactor), 1), Math.Max((int)(bmp.bitmap.Height * downSampleFactor), 1)); shrunkGlyphs[i].rect = new Rectangle(0, 0, bmp.bitmap.Width, bmp.bitmap.Height); shrunkGlyphs[i].yOffset = (int)(shrunkGlyphs[i].yOffset * downSampleFactor); } var shrunkBitmapData = new BitmapData[shrunkBitmapsPerGlyph.Length]; for (int i = 0; i < shrunkBitmapsPerGlyph.Length; i++) { shrunkBitmapData[i] = shrunkBitmapsPerGlyph[i].bitmapData; } //use roughly the same number of pages as before.. int newWidth = (int)(bitmapPages[0].bitmap.Width * (0.1f + downSampleFactor)); int newHeight = (int)(bitmapPages[0].bitmap.Height * (0.1f + downSampleFactor)); //free old bitmap pages since we are about to chuck them away for (int i = 0; i < pageCount; i++) { bitmapPages[i].Free(); } QFontGlyph[] shrunkRepackedGlyphs; bitmapPages = GenerateBitmapSheetsAndRepack(shrunkGlyphs, shrunkBitmapData, newWidth, newHeight, out shrunkRepackedGlyphs, 4); data.CharSetMapping = CreateCharGlyphMapping(shrunkRepackedGlyphs); foreach (var bmp in shrunkBitmapsPerGlyph) { bmp.Free(); } pageCount = bitmapPages.Count; } data.Pages = new TexturePage[pageCount]; for (int i = 0; i < pageCount; i++) { data.Pages[i] = new TexturePage(bitmapPages[i].bitmapData); } if (downSampleFactor != 1.0f) { foreach (var glyph in data.CharSetMapping.Values) { RetargetGlyphRectangleOutwards(bitmapPages[glyph.page].bitmapData, glyph, false, loaderConfig.KerningConfig.alphaEmptyPixelTolerance); } intercept = FirstIntercept(data.CharSetMapping); if (intercept != null) { throw new Exception("Failed to load font from file. Glyphs '" + intercept[0] + "' and '" + intercept[1] + "' were overlapping. This occurred only after resizing your texture font, implying that there is a bug in QFont. "); } } var glyphList = new List <QFontGlyph>(); foreach (var c in charSet) { glyphList.Add(data.CharSetMapping[c]); } if (loaderConfig.ShadowConfig != null) { data.dropShadowFont = BuildDropShadow(bitmapPages, glyphList.ToArray(), loaderConfig.ShadowConfig, Helper.ToArray(charSet), loaderConfig.KerningConfig.alphaEmptyPixelTolerance); } data.KerningPairs = KerningCalculator.CalculateKerning(Helper.ToArray(charSet), glyphList.ToArray(), bitmapPages, loaderConfig.KerningConfig); data.CalculateMeanWidth(); data.CalculateMaxHeight(); for (int i = 0; i < pageCount; i++) { bitmapPages[i].Free(); } return(data); }