Start() public method

public Start ( ) : void
return void
Example #1
0
        protected override void OnStart(string[] args)
        {
            logger.Info("Starting service...");

            try
            {
                container = new UnityContainer();
                container.RegisterInstance(container);
                ServiceLocator.SetLocatorProvider(() => new UnityServiceLocator(container));

                configuration = new ConfigurationManager(HostMetadata.ServerApp, SpecialFolder.CommonApplicationData);
                container.RegisterInstance(configuration);

                settings = configuration.GetSection<ServerSettings>(ServerSettings.SectionKey);
                container.RegisterInstance(settings);

                templateServiceSettings = configuration.GetSection<TemplateServiceSettings>(TemplateServiceSettings.SectionKey);
                container.RegisterInstance(templateServiceSettings);

                var culture = settings.Language.GetCulture();
                Thread.CurrentThread.CurrentCulture = culture;
                CultureInfo.DefaultThreadCurrentCulture = culture;

                server = new ServerInstance(settings);
                server.Start();

                logger.Info("Service started");
            }
            catch (Exception e)
            {
                logger.Error(e);
                throw;
            }
        }
Example #2
0
        private void StartServer()
        {
            try
            {
                startButton.Enabled = false;

                StopServer();

                editDatabaseSettingsControl.Save();
                server = new ServerInstance(settings);
                server.Start();

                startButton.Enabled = false;
                stopButton.Enabled = true;
                started = true;
            }
            catch (Exception e)
            {
                startButton.Enabled = true;
                UIHelper.Error(e);
            }
        }