private void Start()
 {
     SetInactive(null);
     QuestStatusIcon.GetComponent <Button>().onClick.AddListener(() => QuestOverviewUI.SetCurrentQuest(quest));
     QuestGiver.OnQuestlineForcedChangeStarted += SetInteractiveFalse;
     QuestGiver.OnQuestlineForcedChangeEnded   += SetInteractiveTrue;
 }