Example #1
0
 public override void Rotate()
 {
     if (rState == RotationState.first)
     {
         Brick1.Rect.Y     -= 16;
         Brick1.Coordinate -= 10;
         Brick3.Rect.X     += 16;
         Brick3.Rect.Y     -= 16;
         Brick3.Coordinate -= 9;
         Brick4.Rect.X     += 16;
         Brick4.Coordinate++;
         rState = RotationState.second;
     }
     else if (rState == RotationState.second)
     {
         if (MovementFunctions.BounderyCoordinate(Brick1.Coordinate) > 0 &&
             MovementFunctions.LeftBounderyCollision(this))
         {
             Brick1.Rect.Y     += 16;
             Brick1.Coordinate += 10;
             Brick3.Rect.X     -= 16;
             Brick3.Rect.Y     += 16;
             Brick3.Coordinate += 9;
             Brick4.Rect.X     -= 16;
             Brick4.Coordinate--;
             rState = RotationState.first;
         }
     }
 }
Example #2
0
        public override void Rotate()
        {
            if (rState == RotationState.second)
            {
                if (MovementFunctions.BounderyCoordinate(Brick2.Coordinate) > 0)
                {
                    Brick1.Rect.X     -= 16;
                    Brick1.Rect.Y     += 16;
                    Brick1.Coordinate += 9;
                    Brick3.Rect.Y     -= 16;
                    Brick3.Rect.X     += 32;
                    Brick3.Coordinate -= 8;
                    Brick4.Rect.X     += 16;
                    Brick4.Coordinate++;

                    rState = RotationState.first;
                }
            }
            else if (rState == RotationState.first)
            {
                Brick1.Rect.X     += 16;
                Brick1.Rect.Y     -= 16;
                Brick1.Coordinate -= 9;
                Brick3.Rect.Y     -= 16;
                Brick3.Coordinate -= 10;
                Brick4.Rect.X     -= 16;
                Brick4.Coordinate--;
                rState = RotationState.third;
            }
            else if (rState == RotationState.third)
            {
                if (MovementFunctions.BounderyCoordinate(Brick2.Coordinate) > 1)
                {
                    Brick1.Rect.X -= 16;
                    Brick1.Coordinate--;
                    Brick3.Rect.Y     += 16;
                    Brick3.Rect.X     -= 32;
                    Brick3.Coordinate += 8;
                    Brick4.Rect.X     += 16;
                    Brick4.Rect.Y     -= 16;
                    Brick4.Coordinate -= 9;

                    rState = RotationState.fourth;
                }
            }
            else if (rState == RotationState.fourth)
            {
                Brick1.Rect.X += 16;
                Brick1.Coordinate++;
                Brick3.Rect.Y     += 16;
                Brick3.Coordinate += 10;
                Brick4.Rect.X     -= 16;
                Brick4.Rect.Y     += 16;
                Brick4.Coordinate += 9;

                rState = RotationState.second;
            }
        }