Example #1
0
        /// <summary>
        /// Resume (un-pause) the <see cref="T:Quartz.ITrigger"/> with the
        ///             given key.
        /// <para>
        /// If the <see cref="T:Quartz.ITrigger"/> missed one or more fire-times, then the
        ///             <see cref="T:Quartz.ITrigger"/>'s misfire instruction will be applied.
        /// </para>
        /// </summary>
        /// <seealso cref="T:System.String"/>
        public override void ResumeTrigger(TriggerKey triggerKey)
        {
            var triggerHashKey = RedisJobStoreSchema.TriggerHashkey(triggerKey);

            var triggerExists = Db.SetContains(RedisJobStoreSchema.TriggersSetKey(), triggerHashKey);

            var isPausedTrigger =
                Db.SortedSetScore(RedisJobStoreSchema.TriggerStateSetKey(RedisTriggerState.Paused),
                                  triggerHashKey);

            var isPausedBlockedTrigger =
                Db.SortedSetScore(RedisJobStoreSchema.TriggerStateSetKey(RedisTriggerState.PausedBlocked),
                                  triggerHashKey);

            if (triggerExists == false)
            {
                return;
            }

            //Trigger is not paused, cant be resumed then.
            if (!isPausedTrigger.HasValue && !isPausedBlockedTrigger.HasValue)
            {
                return;
            }

            var trigger = RetrieveTrigger(triggerKey);

            var jobHashKey = RedisJobStoreSchema.JobHashKey(trigger.JobKey);

            var nextFireTime = trigger.GetNextFireTimeUtc();

            if (nextFireTime.HasValue)
            {
                if (Db.SetContains(RedisJobStoreSchema.BlockedJobsSet(), jobHashKey))
                {
                    SetTriggerState(RedisTriggerState.Blocked, nextFireTime.Value.DateTime.ToUnixTimeMilliSeconds(), triggerHashKey);
                }
                else
                {
                    SetTriggerState(RedisTriggerState.Waiting, nextFireTime.Value.DateTime.ToUnixTimeMilliSeconds(), triggerHashKey);
                }
            }
            ApplyMisfire(trigger);
        }
Example #2
0
        /// <summary>
        /// Pause the <see cref="T:Quartz.ITrigger"/> with the given key.
        /// </summary>
        public override void PauseTrigger(TriggerKey triggerKey)
        {
            var triggerHashKey = RedisJobStoreSchema.TriggerHashkey(triggerKey);

            var triggerExistsResult = Db.KeyExists(triggerHashKey);

            var completedScoreResult =
                Db.SortedSetScore(RedisJobStoreSchema.TriggerStateSetKey(RedisTriggerState.Completed),
                                  triggerHashKey);

            var nextFireTimeResult = Db.HashGet(triggerHashKey, RedisJobStoreSchema.NextFireTime);

            var blockedScoreResult =
                Db.SortedSetScore(RedisJobStoreSchema.TriggerStateSetKey(RedisTriggerState.Blocked),
                                  triggerHashKey);


            if (!triggerExistsResult)
            {
                return;
            }

            if (completedScoreResult.HasValue)
            {
                return;
            }

            var nextFireTime = double.Parse(string.IsNullOrEmpty(nextFireTimeResult) ? "-1" : nextFireTimeResult.ToString());

            if (blockedScoreResult.HasValue)
            {
                SetTriggerState(RedisTriggerState.PausedBlocked, nextFireTime, triggerHashKey);
            }
            else
            {
                SetTriggerState(RedisTriggerState.Paused, nextFireTime, triggerHashKey);
            }
        }
Example #3
0
        /// <summary>
        /// Inform the <see cref="T:Quartz.Spi.IJobStore"/> that the scheduler is now firing the
        ///             given <see cref="T:Quartz.ITrigger"/> (executing its associated <see cref="T:Quartz.IJob"/>),
        ///             that it had previously acquired (reserved).
        /// </summary>
        /// <returns>
        /// May return null if all the triggers or their calendars no longer exist, or
        ///             if the trigger was not successfully put into the 'executing'
        ///             state.  Preference is to return an empty list if none of the triggers
        ///             could be fired.
        /// </returns>
        public override IList <TriggerFiredResult> TriggersFired(IList <IOperableTrigger> triggers)
        {
            var result = new List <TriggerFiredResult>();

            foreach (var trigger in triggers)
            {
                var triggerHashKey = RedisJobStoreSchema.TriggerHashkey(trigger.Key);

                var triggerExistResult    = Db.KeyExists(triggerHashKey);
                var triggerAcquiredResult =
                    Db.SortedSetScore(RedisJobStoreSchema.TriggerStateSetKey(RedisTriggerState.Acquired),
                                      triggerHashKey);

                if (triggerExistResult == false)
                {
                    Logger.WarnFormat("Trigger {0} does not exist", triggerHashKey);
                    continue;
                }

                if (!triggerAcquiredResult.HasValue)
                {
                    Logger.WarnFormat("Trigger {0} was not acquired", triggerHashKey);
                    continue;
                }

                ICalendar calendar = null;

                string calendarname = trigger.CalendarName;
                if (!string.IsNullOrEmpty(calendarname))
                {
                    calendar = this.RetrieveCalendar(calendarname);

                    if (calendar == null)
                    {
                        continue;
                    }
                }

                var previousFireTime = trigger.GetPreviousFireTimeUtc();

                trigger.Triggered(calendar);

                var job = this.RetrieveJob(trigger.JobKey);

                var triggerFireBundle = new TriggerFiredBundle(job, trigger, calendar, false, DateTimeOffset.UtcNow,
                                                               previousFireTime, previousFireTime, trigger.GetNextFireTimeUtc());

                if (job.ConcurrentExecutionDisallowed)
                {
                    var jobHasKey        = this.RedisJobStoreSchema.JobHashKey(trigger.JobKey);
                    var jobTriggerSetKey = this.RedisJobStoreSchema.JobTriggersSetKey(job.Key);

                    foreach (var nonConcurrentTriggerHashKey in this.Db.SetMembers(jobTriggerSetKey))
                    {
                        var score =
                            this.Db.SortedSetScore(this.RedisJobStoreSchema.TriggerStateSetKey(RedisTriggerState.Waiting),
                                                   nonConcurrentTriggerHashKey);

                        if (score.HasValue)
                        {
                            this.SetTriggerState(RedisTriggerState.Blocked, score.Value, nonConcurrentTriggerHashKey);
                        }
                        else
                        {
                            score = this.Db.SortedSetScore(this.RedisJobStoreSchema.TriggerStateSetKey(RedisTriggerState.Paused),
                                                           nonConcurrentTriggerHashKey);
                            if (score.HasValue)
                            {
                                this.SetTriggerState(RedisTriggerState.PausedBlocked, score.Value, nonConcurrentTriggerHashKey);
                            }
                        }
                    }


                    Db.SetAdd(this.RedisJobStoreSchema.JobBlockedKey(job.Key), this.SchedulerInstanceId);

                    Db.SetAdd(this.RedisJobStoreSchema.BlockedJobsSet(), jobHasKey);
                }

                //release the fired triggers
                var nextFireTimeUtc = trigger.GetNextFireTimeUtc();
                if (nextFireTimeUtc != null)
                {
                    var nextFireTime = nextFireTimeUtc.Value;
                    this.Db.HashSet(triggerHashKey, RedisJobStoreSchema.NextFireTime, nextFireTime.DateTime.ToUnixTimeMilliSeconds());
                    this.SetTriggerState(RedisTriggerState.Waiting, nextFireTime.DateTime.ToUnixTimeMilliSeconds(), triggerHashKey);
                }

                else
                {
                    this.Db.HashSet(triggerHashKey, RedisJobStoreSchema.NextFireTime, "");
                    this.UnsetTriggerState(triggerHashKey);
                }

                result.Add(new TriggerFiredResult(triggerFireBundle));
            }

            return(result);
        }
Example #4
0
        /// <summary>
        /// remove the trigger from all the possible state in the its respective sorted set.
        /// </summary>
        /// <param name="triggerHashKey">trigger hash key</param>
        /// <returns>succeeds or not</returns>
        public override bool UnsetTriggerState(string triggerHashKey)
        {
            var removedList = (from RedisTriggerState state in Enum.GetValues(typeof(RedisTriggerState)) select Db.SortedSetRemove(RedisJobStoreSchema.TriggerStateSetKey(state), triggerHashKey)).ToList();

            if (removedList.Any(x => x))
            {
                return(Db.KeyDelete(
                           RedisJobStoreSchema.TriggerLockKey(RedisJobStoreSchema.TriggerKey(triggerHashKey))));
            }

            return(false);
        }