public void OnCollisionStatic(StaticCollisionInfo info) { var array = _f._ISignalOnCollisionStaticSystems; var systems = &(_f._globals->Systems); for (Int32 i = 0; i < array.Length; ++i) { var s = array[i]; if (BitSet256.IsSet(systems, s.RuntimeIndex)) { s.OnCollisionStatic(_f, info); } } }
partial void OnTriggerInternal(StaticCollisionInfo info, Int32 typesHash);
partial void OnCollisionInternal(StaticCollisionInfo info, Int32 typesHash) { switch (typesHash) { } }