Example #1
0
        public static DialogInputHoldRandom Show(BComponent unit, System.Action <object> evt)
        {
            DialogInputHoldRandom result = EditorWindow.GetWindowWithRect <DialogInputHoldRandom>(
                new Rect(0f, 0f, 300f, 100f),
                true,
                "Set new time values on random selected");

            result.unitRandom = unit as Components.Composites.RandomSelector;
            result.skin       = Resources.Load <GUISkin>("dialog");
            result.evt        = evt;
            result.ShowPopup();
            return(result);
        }
        public void MenuMoreComponentRandom(System.Action <object> evt, BComponent unit)
        {
            GenericMenu menu = new GenericMenu();

            menu.AddItem(new GUIContent("Copy"), false, (obj) => { evt(obj); }, "Copy-Unit");
            menu.AddItem(new GUIContent("Cut"), false, (obj) => { evt(obj); }, "Cut-Unit");

            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Hold Time on Random Selection"),
                         false,
                         (obj) =>
            {
                DialogInputHoldRandom.Show(unit, evt);
            },
                         "Hold"
                         );

            menu.ShowAsContext();
        }