public static bool TryParse(string str, out Velocity q, Unit <Velocity> defaultUnit = null) { return(Unit <Velocity> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Mass q, Unit <Mass> defaultUnit = null) { return(Unit <Mass> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Distance q, Unit <Distance> defaultUnit = null) { return(Unit <Distance> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Current q, Unit <Current> defaultUnit = null) { return(Unit <Current> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Ratio q, Unit <Ratio> defaultUnit = null) { return(Unit <Ratio> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Voltage q, Unit <Voltage> defaultUnit = null) { return(Unit <Voltage> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Acceleration q, Unit <Acceleration> defaultUnit = null) { return(Unit <Acceleration> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Angle q, Unit <Angle> defaultUnit = null) { return(Unit <Angle> .TryParse(str, out q, defaultUnit)); }
public static bool TryParse(string str, out Temperature q, Unit <Temperature> defaultUnit = null) { return(Unit <Temperature> .TryParse(str, out q, defaultUnit)); }