Example #1
0
 /// <summary>
 /// send an input to simulate a key being pressed down 
 /// </summary>
 /// <param name="key">the key to be pressed</param>
 /// <returns>the input</returns>
 internal static Input AddKeyDown(WordsVirtualKey key)
 {
     Input i = new Input();
     i.Type = (UInt32)InputType.InputKeyBoard;
     i.Union.keyboardInput.wVk = (UInt16) key;
     return i;
 }
Example #2
0
 /// <summary>
 /// send an input to simulate a being pressed up
 /// </summary>
 /// <param name="key">the key to be pressed up</param>
 /// <returns>the input</returns>
 internal static Input AddKeyUp(WordsVirtualKey key)
 {
     Input i = new Input();
     i.Type = (UInt32)InputType.InputKeyBoard;
     i.Union.keyboardInput.wVk = (UInt16)key;
     i.Union.keyboardInput.Flags = (UInt16)KeyboardFlags.KEYEVENTF_KEYUP;
     return i;
 }
 /// <summary>
 /// Simulate a key being unpressed
 /// </summary>
 /// <param name="key">the key being unpressed</param>
 public static void KeyUp(WordsVirtualKey key)
 {
     if (keyDownList.Count != 0 && keyDownList.Contains(key))
     {
         keyDownList.Remove(key);
         Input input = InputSender.AddKeyUp(key);
         Input[] inputList = new Input[] { input };
         InputSender.SendSimulatedInput(inputList);
     }
 }
 /// <summary>
 /// Simulate a key being pressed
 /// </summary>
 /// <param name="key">the key being pressed</param>
 public static void KeyDown(WordsVirtualKey key)
 {
     if (keyDownList == null) keyDownList = new List<WordsVirtualKey>();
     //if the key is not already pressed
     if (!keyDownList.Contains(key))
     {
         keyDownList.Add(key);
         Input input = InputSender.AddKeyDown(key);
         Input[] inputList = new Input[] { input };
         InputSender.SendSimulatedInput(inputList);
     }
 }
 /// <summary>
 /// Simulate the left button being unpressed
 /// </summary>
 public static void LeftButtonUp()
 {
     Input input = InputSender.AddMouseButtonUp(MouseButton.LeftButton);
     Input[] inputList = new Input[] { input };
     InputSender.SendSimulatedInput(inputList);
 }
 /// <summary>
 /// Simulate an horizontal movement on a mouse wheel
 /// </summary>
 /// <param name="scrollAmountInClicks">the amount of scrolling in clicks</param>
 public static void HorizontalMouseWheel(int scrollAmountInClicks)
 {
     Input input = InputSender.AddMouseHorizontalWheel(scrollAmountInClicks * DELTA_WHEEL);
     Input[] inputList = new Input[] { input };
     InputSender.SendSimulatedInput(inputList);
 }
 /// <summary>
 /// Simulate the right button being pressed
 /// </summary>
 public static void RightButtonDown()
 {
     Input input = InputSender.AddMouseButtonDown(MouseButton.RightButton);
     Input[] inputList = new Input[] { input };
     InputSender.SendSimulatedInput(inputList);
 }
Example #8
0
 /// <summary>
 /// send an input to press down a mouse button 
 /// </summary>
 /// <param name="mouseButton">the mouse button to be pressed down</param>
 /// <returns>the input</returns>
 internal static Input AddMouseButtonDown(MouseButton mouseButton)
 {
     Input i = new Input();
     i.Type = (UInt32)InputType.InputMouse;
     i.Union.mouseInput.Flags = (UInt32)mouseButton.ToMouseButtonDownFlag();
     return i;
 }
Example #9
0
 /// <summary>
 /// send an input
 /// </summary>
 /// <param name="inputList">the input list to send</param>
 internal static void SendSimulatedInput(Input[] inputList)
 {
     uint result = NativeMethods.SendInput(Convert.ToUInt32(inputList.Length), inputList, Marshal.SizeOf(inputList[0]));
     if (result == 0)
     {
         LogHelper.logInput(Marshal.GetLastWin32Error().ToString(), LogHelper.logType.ERROR, "InputSender");
         throw new Win32Exception(Marshal.GetLastWin32Error());
     }
 }
Example #10
0
 /// <summary>
 /// send an input to simulate a verticalWheel movement
 /// </summary>
 /// <param name="clicks">the number of clicks to simulate</param>
 /// <returnst>the input</returns>
 internal static Input AddMouseVerticalWheel(int clicks)
 {
     Input i = new Input();
     i.Type = (UInt32)InputType.InputMouse;
     i.Union.mouseInput.Flags = (UInt32)MouseFlag.VerticalWheel;
     i.Union.mouseInput.MouseData = clicks;
     return i;
 }
Example #11
0
 public static extern uint SendInput(uint numInputs, Input[] inputs, int size);